NWN - Multiplayer v Campaign - What is your preference?
Anduin
Member Posts: 5,745
The original Neverwinters computer game released in 1991 was a Goldbox game (The Goldbox engine was the way you played D&D on the computer before the Infinity Engine) specifically made for multiplayer.
When Neverwinter was released for the second time with the aurora engine, multiplayer was once again at it's core. Yet... Yet, it also came with its own OC, the original campaign.
Some loathed the OC. Some loved it. Shadows of Unrentide and Hordes of the Underdark expanded it.
Some loathed the multiplayer. Some loved it. Worlds spawned on the internet and the NWN Vaults heaved under the copious amounts of input...
The question is... Who do you love more, Multiplayer or Campaign? Which is better? Why?
Choose one... Make a decision... Pick a side on the great NWN debate!
When Neverwinter was released for the second time with the aurora engine, multiplayer was once again at it's core. Yet... Yet, it also came with its own OC, the original campaign.
Some loathed the OC. Some loved it. Shadows of Unrentide and Hordes of the Underdark expanded it.
Some loathed the multiplayer. Some loved it. Worlds spawned on the internet and the NWN Vaults heaved under the copious amounts of input...
The question is... Who do you love more, Multiplayer or Campaign? Which is better? Why?
Choose one... Make a decision... Pick a side on the great NWN debate!
- NWN - Multiplayer v Campaign - What is your preference?57 votes
- Multiplayer - (Includes all types of environments with more than one player, PvP etc)61.40%
- Original Campaign - (Includes SoU, HotU and the premium modules.)38.60%
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Comments
I mainly play single player campaigns but I'm seriously considering grabbing my wife a cheap computer to play this together.
Back in the day I had several friends who played and it was a blast running through adventures together but these days I dont really know anyone who plays.
As far as persistent worlds- They just dont appeal to me...The idea behind them is stellar but I'm not into RPing at all and that part is a bit of a turn off to me- Plus for my mmo(ish) fix there are tons of choices these days from the survial style games with pws like 7d2d (shaping up to be one of my favorite games) to WURM Unlimited right up to full blown mmorps like even DDO.
To me, this game really shines when it revolves around the characters and I love being able to play a starter adventure and then browse the modules to find something to play for whatever level I end up and rinse/repeat...Mostly thats done single player for me but I enjoy doing that multiplayer as well.
So idk...I'm torn there-
Playing through the OC again right now and having a freaking ball doing it- Its alot better than I remember it being- My memories of the OC was that it was just terrible but this time its a blast- I guess my tastes changed over the decade of more since ive played it lol
I would enjoy a single player campaign too, but with a classic D&D party. D&D doesn't really work playing with a single character.
With full party control NWN would be effectively expanded into offering unlimited BG style single player adventuring.
Personally @1varangiani I am in favor of all 2 types of game, but since I had to vote I chose the multy for the fact that NWN gives the possibility to create different and varied modules with which you can play in multy but on the one hand the mancaza of love to the OC and the premium modules and expansions makes all this a bit sad ... from that side NWN does not reflect in part the Gameplay of BG, D & D and a group game and in OC this is missing ... you can do it if games in multy but for those who do not have friends or relatives who play NWN: EE how do you do it? the solution already explained in another tread and to implement the dynamics imported in the various SU and HoTU expansions in OC to make the game in step with the expansions.
I bought NWN over 14 years ago as a way to play D&D online, and have no regrets (big fan of RP servers). I can see things being different if I was looking for other types of online servers, but the RP community is still strong to this day.
I think the only OC mod I finished was HotU, but I was into multiplayer after a few hours of buying the first NWN CDs. Persistent world stuff hooked me right away.
Multiplayer wins my vote in this poll!
I intend to check out some PWs soon, though.
Why medium magic? The problem with high magic is it's all about the items and too little about the character. Low magic problem is that it too heavily favours casters.
Some great answers and reasons for their choices.
But I am wavering. I have been playing Shadows of Unrentide.
...
And I am loving it!
General Hindsight is a formidable opponent to battle.
And that would be amazing. I don't understand why some people are dead set against implementing FPC.
No one's asking them to change any of the official modules. I just want them to add full party control as an option. People who don't want to use it can keep playing with AI-controlled henchmen just as they always did, but now the community would also be able to make deeper/more challenging modules, with the knowledge that players have the level of control required to complete them. No one would lose anything, and a large number of fans would get something they've wanted for years. In my opinion, NWN1's companion system is holding modules back and keeping the game from reaching its full potential, and that's unfortunate. BD wouldn't even necessarily have to implement it themselves. They'd just have to open up the game enough for modders to do it.