@subtledoctor , if the NPCs would fight you instead, you could just add a few proficiency increments in the script block that turns them into enemies...
Wait, damn... I could give the 233 effects a parent resource because I was inspecting the .CRE file of a party member inside a savegame. Upon closer inspection, those effects look like .EFF files. When I look at the plain-jane .CRE file in NI, the 233 effects are spell effects and do not have any place for adding a parent resource. That's weird... and unfortunate. (Maybe that's why opcode 337 fails?)
Run function "FJ_CRE_EFF_V2" on the CRE file before patching, it will convert them to V2(EFF) effects.
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