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Do you prefer the original ruleset or would you rather get it replaced by something better ?

HipsterHipster Member Posts: 39
edited December 2017 in General Discussions NWN:EE
I know that one of the fundamental features of NWN is that it's mechanics are bound to the 3.0 ruleset by Hasbro et al. But what if this puts too many restrictions on the builders or disallows players to enjoy a good hack/slash experience in between rp sessions ? Nearly all mods have come down to modifying stuff away from the official ruleset and its a pita to have to do it again and again. You also need advanced programming to even begin with. Is it going to be like that or can we expect to see changes in the original game that will move us towards a more action-oriented gameplay, and away from the more Pen&Paper-oriented system that we have now.
  1. Do you prefer the original ruleset or would you rather get it replaced by something better ?54 votes
    1. Original Rulset, as of version 3.0
      85.19%
    2. Update, don't worry about Hasbro's
      14.81%
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Comments

  • MadHatterMadHatter Member Posts: 145
    I’m with St Phillip. I would appreciate some updates to 3.5 (which in my opinion is vastly superior to 3e) but most of that is doable via mod.
  • HipsterHipster Member Posts: 39


    I would be fine upgrading to 3.5 (superior to 3.0 imho)

    Didn't 3.5 introduce things like ability cooldowns ? (I hate those and they don't make for more action-oriented gameplay)

  • BalanorBalanor Member Posts: 176
    I just have to say that with a Poll title like this, you could definitely get a job at any major news network. They're also just as unbiased when soliciting opinions. ;)
  • ildaronildaron Member Posts: 52
    Like MadHatter and St. Phillip I would like thing being updated to 3.5.
  • HipsterHipster Member Posts: 39
    Balanor said:

    unbiased ;)

    I didn't want to stick a fork into anything, but the issue of action versus RPG seems to permeat the whole gaming community ever since NWN and WOW came out (15 years) and no worthwhile solution yet (imho).
  • ShadowMShadowM Member Posts: 573
    You can have as much action in this game as you want, does not matter the edition. There are modules that are major hack and slash (eye of the beholder, I think someone made a Diablo module even) there are whole PVP servers which is plenty of action. You can get on here and ask someone to make a horde mod even and chance are it been made or someone will make it. With what we capable doing with nwn and already have done with this I surprised hasbro has not come after us. Shhhh don't tell them. :wink:
    I feel like most people I would love to upgrade to 3.5(like DR system give a little flair to monsters) or even 5th(like they brought back poison as damage type I wish it could either damage / or ability effect poison type and we could get that). If we get some more capabilities we can pretty much make it close to any of these editions.
    You should probably start a topic about recommended hack-slash/action modules
  • HipsterHipster Member Posts: 39
    ShadowM said:

    Shhhh don't tell them. :wink:

    If they had a satisfactory combat system, builders might find it more forthcoming to put focus on all the other aspects of the game (story, lore, adherence to the Fa'erun worldmap, you kname it).
  • Drewbert_ahoyDrewbert_ahoy Member Posts: 97
    A few 3.5 modifications would be nice. Scrap the rule system? They would be better off making an entirely new game.
  • KenjiKenji Member Posts: 251
    Add some 5E ruleset to the mix will make it even better!
  • MrDamageMrDamage Member Posts: 210
    I feel NWN would lose some legitimacy if you went the route of just make the gameplay awesome disregarding base rules. Even though it means keeping the feat ‘Dirty fighting’ as is. Extra D4 damage but forego all other attacks that round lol. Seriously? About the only time this would maybe count is when 2 first level wizards decide to melee it out. Ok sorry. Back to topic.
  • cherryzerocherryzero Member Posts: 129
    I’ll echo some other posters and say I’d rather see a 3.5 upgrade.
  • ThorssonThorsson Member Posts: 190

    I’ll echo some other posters and say I’d rather see a 3.5 upgrade.

    Me too. 3.5 fixed the 3.0 ruleset - officially.
  • FreshLemonBunFreshLemonBun Member Posts: 909
    Each edition had interesting things and less interesting things, I can't think of any edition that only had straight improvements or failures.

    You can mod diablo style rules too, you don't need to be a genius to do it. You just need to want to do it enough that you use google to look things up step by step instead of doing something else. Knowing nwscript wont ever get you a job at google or microsoft, it's not that complicated if you sit down for it.

    If you don't want to put in the time you can also go to the custom content subforum and make a mod request to see if someone will make it for you.

    Fun and what is better are also pretty subjective. Maybe someone only likes an arpg, maybe someone only likes rts rpg, maybe someone only likes tactical rpg, maybe they only like lore dumping. Maybe they like all or none, or a combination in between. D&D seems like a good standard middle ground, modding can fill in the specific wishes.
  • HipsterHipster Member Posts: 39
    I fully agree that modders who know their job are essentially able to do anything. If you look at it from the modders standpoint.
    From a player's point of vue, things look slightly differently. Some mods implement my kind of playstyle, others don't. I have to check websites to find out, which isn't such a problem. If i get around to fixing on one mod, i am stuck with the viewpoint.
    With a common ground system implemented from the distribution side, i do know to some extent, what to expect and am able to play my fav game from the start.
    On a full rp mod, for example. One could still go xp on a couple of monsters, if the rp regulation allows for it. With a default rp system installed, anyone could xp solely roleplaying on any mod, even the most hack&slash thing. Which is good because it ameliorates the horrific abyss currently dividing rp/h&s factions.
    Example: Legendary and Paragon levels. If you want to go higher than lvl 40, something really weird occurs. The default levelling system gets replaced by a custom system and you can't level up normally anymore. Would the devs decide to allow levels beyond 40, it would be easier for players and modders alike.
    Many big and small changes made by modders could just get promoted to official over time.
  • FreshLemonBunFreshLemonBun Member Posts: 909
    That's right, some kind of games are arpg style and some aren't. Mods and games are the same like that, you need to find the ones you like, there is no way to make everything the same.

    There are two issues one if not an NWN issue or a beamdog issue, it's how sites like neverwintervault.org categorize the mods and how easy or not easy it is to find and filter what you want.

    The second issue is actually not a game style issue, it's about a hardcoded limit in the engine. It's the technical kind of topic that means if you want that kind of thing you should go on trello and then start voting on everything in the "game mechanics", "rules expansion", "engine" and "data" tabs. That will allow modders to add better features.

    https://trello.com/b/Lb79bbgy/neverwinter-nights-input

    If you are really passionate about a certain style and framework of features for module you can also start your own initiative by finding modders who like the same style and working together to make a common feature set.
  • HipsterHipster Member Posts: 39
    This is about modifications of the base game, and not about modding at all. Many changes made my the modding community would do well to get implemented in a future version of NWNee and there are major issues concerning wether or not these "updates" should implement the current ruleset (3.0) or wether ppl consider it too restrictive at all. 3.0 has considerable limitations that are causing incredible headaches for modders who would, for example allow for legendary or paragon levels.
  • FardragonFardragon Member Posts: 4,511
    I don't actually think you could get people to agree on what constitutes "better". For example, I would consider a move away from PnP rules to something more "action oriented" to be much much worse.

    But it's not really a sensible debate to have: even if Beamdog had the resources to make major gameplay changes, which they don't, they couldn't risk any legal conflict with Hasbro.
  • HipsterHipster Member Posts: 39
    Wouldn't more players agree that as a modern rpg, aside from lore content, NWN should find a balance between action and rp elements ?
  • FardragonFardragon Member Posts: 4,511
    No.
  • HipsterHipster Member Posts: 39
    edited December 2017
    As this thread is again into obsolete discussion about not joining offensive servers that don't allow for playstyle, hearken to this:
    You can not divide the world by playstyles. You should divide it by character builds and all the different builds work together on a common goal. Such as coiling things, or whatever.
    It is ridiculous to maintain that playstyles will interfere with one another. On the contrary, whether or not players use *game* for their own gameplay is entirely up to them. You can even kill things OR powerlevel OR pvp OR pve OR rp. If you find it in you to only engage in slave-trading, this is entirely up to you.
    The implementation of the game will allow for every single playstyle anyone ever thought of. Very simple.
    This is only my solemn opinion.
  • FardragonFardragon Member Posts: 4,511
    Random word generator?
  • HipsterHipster Member Posts: 39
    no just my bot squeeking for more oil
  • ThorssonThorsson Member Posts: 190
    Is that known as squeaking out of your bot?
  • HipsterHipster Member Posts: 39
    edited December 2017
    It's weird. Sometimes when situations arise, i kind of throw him in. But the squeeking really annoying. He got me out of a tight spot up there did you notice ? Just turn him up and let go.
  • HipsterHipster Member Posts: 39
    edited December 2017
    never mind the rant bot ... i don't like to use him.
    To get back on track ... D&D rulesets are good and i even think all mods should adher to it but of course, its not mandatory. The question was : Should the base game be updated to another version of D&D, maybe 3.5 or something really new ? Do you think the current version is sufficient ? With all the changes being made by modders ?
    Post edited by Hipster on
  • MrDamageMrDamage Member Posts: 210
    I’ve re-read your first post to try to understand better what you mean exactly. From my experience there are areas in the original game that are wildly unbalanced (from the rules) and most PW builders actually water them down to reduce action, not make them more powerfull. One of my favourites was ‘Harm’, one touch down to D4 HP even if you had 50000 lol before it got nerfed. Just to clarify, I used to love this about the game when it first came out. It was like playing roulette lol. Destruction had extreme range and you just didn’t mess with Mages. Nowadays more of the exciting aspects watered down is a shame. (Just my opinion of course) I ask what would you do? Give an example maybe. Hopefully your not referring to button mashing action.
  • HipsterHipster Member Posts: 39
    My view is that when an ability is overpowered, they will nerf it down. When most mods nerfed an ability like harm, the same nerf should be applied to the base game for everyone to enjoy.
    example: Overwhelming crit usually gets disabled. Why not change the ruleset to accomodate the change ?
  • MrDamageMrDamage Member Posts: 210
    NWN is a video game representation of D&D and this is what many love about it IMO. Messing with that is asking for trouble in my humble opinion. But to your valid point I can see a fix as you quite rightly point out that everyone nerfs the rules anyway (to my personal ire) when building. I would suggest a base module with said fixes such as a CEP starter module. Only problem is someone needs to make and post one on the vault
  • HunterRayder93HunterRayder93 Member Posts: 266

    If I wanted hack-n-slash I would be playing one of the slew of diablo clones and such.

    I voted 'original ruleset' but by that, I would be fine upgrading to 3.5 (superior to 3.0 imho)

    you voted no and yet you want to change the set of rules ... is not it a bit of a contradiction?
    MadHatter said:

    I’m with St Phillip. I would appreciate some updates to 3.5 (which in my opinion is vastly superior to 3e) but most of that is doable via mod.

    Is this also a change if you want to change the rules because on havetevoted the 2nd answer?...

    For me it would be nice to upgrade the game to the 3.5e rules so that you can take several improvements, I'm not asking for a NWN2 in NWN: EE but simply take some of the improvements of NWN2 and insert them in NWN: EE, as the 2 "battle wizard" ability for Worloak and Bardi that allows you to wear medium armor without penalty.
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