Is there any reason *not* to start building a NWN:EE PW in head start?
omedon666
Member Posts: 48
Apologies for the double post, mods feel free to delete the discussion I started in general, didn't realize there was a PW section, that's kind of amazing!
My whole D&D group has NWN:EE headstart now, we have a few builders and script people from our "glory days" PW in this group, and we know we want to build something new...
So I'm wondering: I know that backwards compatibility is a huge thrust of the EE vision (and thank you for that), but is there any reason that we should hold off on building our "for keeps" NWN:EE persistent world now? It's nothing super complex, just an online RP platform of our D&D world with a bare bones "grind money, get gear" background game to have something to do. Is there any feature in the pipeline that wouldn't patch in seamlessly that would drastically alter our approach to building?
My whole D&D group has NWN:EE headstart now, we have a few builders and script people from our "glory days" PW in this group, and we know we want to build something new...
So I'm wondering: I know that backwards compatibility is a huge thrust of the EE vision (and thank you for that), but is there any reason that we should hold off on building our "for keeps" NWN:EE persistent world now? It's nothing super complex, just an online RP platform of our D&D world with a bare bones "grind money, get gear" background game to have something to do. Is there any feature in the pipeline that wouldn't patch in seamlessly that would drastically alter our approach to building?
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Comments
If you make a treasure generation script in 1.69 there is no reason it shouldn't work in EE if you port over when it gains more traction. Things break down when you start using the advanced community created features for 1.69 and consider porting over to EE, you will have to port those advanced features too, which might be too much work. Features probably like those using the NWNX and the client extensions and community made shader things.
If you don't care about available player base or advanced features then there's no reason not to build in EE except perhaps a few bugs that pop up and get fixed along the way.