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Iam not sure if this has been suggested before. This is pretty much inspired by "Ironman runs" for Baldur's Gate and Trial of Iron difficulty in Pillars of Eternity. If it's possible to add for Baldur's Gate, Icewind Dale, Planescape: Torment and Neverwinter Nights. I would love to see this added.
"One save" difficulty.
Basically what I mean by this is a difficulty option you can select when you start a new game. Quick save/load is disabled, manual save is disabled. The only save feature you have is auto-save. You can only load a game from a last autosave you have. This not "Hardcore" run with perma death like in "Trial of Iron" in Pillars of Eternity. You can still pretty much "cheat death" by loading your game with last autosave, but if you had a long difficult dungeon run with a party member dying at the very end in this mode you have to ask yourself; Is it worth reloading the game and do it all over again or go back to nearest town and have that party member raised from the dead? This mode pretty much makes the temple services useful again. With Enchanced Editions incredibly quick (or should I say nonexistent) loading/saving times, it is very simple just to quick save and quick load almost every time to keep your party healthy in dungeons. Quick save before any battle. One simple mistake = Quick load.
If it's possible to make this kind of feature work in Enchanced Edition games. I would love to see it!