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No hidden door at Davaeorn map...

So I can't actually go down the hallway to fight him. I've tried CTRL+J to "teleport" since the mini-map shows the hallway area exists, but no luck; I just keep bumping into the wall there. Anyone else run into this problem, and preferably know a solution?

Comments

  • FardragonFardragon Member Posts: 4,511
    edited December 2017
    What mods do you have installed?

    Do you actually have anyone in the party with the ability to detect secret doors?
  • joluvjoluv Member Posts: 2,137
    Have you tried using C:ExploreArea() before Ctrl+J?
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  • Grond0Grond0 Member Posts: 7,457
    I've seen a number of occasions where the game seems to get stuck and ridiculous amounts of time pass while searching for secret doors. If that happens I suggest you save and reload the game - that resets the parameters and you should then quickly find the door.
  • DJKajuruDJKajuru Member Posts: 3,300
    Or you could use the console to spawn davaeorn and fight/kill him to get to the next chapter and move on with the game.
  • noctem93noctem93 Member Posts: 63
    You could try the following console command to force detection of the secret door:
    C:Eval('DetectSecretDoor("Door01")')

    Beauty. This did the trick. Many thanks, @argent77 !

  • elminsterelminster Member, Developer Posts: 16,317
    edited December 2017
    Shandaxx said:

    You have a 5% chance per round of finding a secret door, unless you're a dwarf or elf, in which case they get a 20% per round. Thieves using find trap, use their find trap score instead.

    No idea if the spell Find Traps would do it, since it's a largely useless spell and I never use it.

    Taken from here.
    Not something I remember off the top of my head. But the Adventurer's Guide would beg to differ it seems :)

    Detecting Secret Doors
    When a Thief has her Find Traps ability on, she has a
    100% chance to detect secret doors. Otherwise, each
    character has their own secret door detection ability on at
    all times. Their chances are calculated based on their class
    and race, as shown here:
    Race 		Wizard 	Rogue 	Warrior Priest
    Elf 25% 35% 30% 30%
    Dwarf 15% 25% 20% 20%
    Halfling 10% 20% 15% 15%
    Other 5% 15% 10% 10%
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