What would you add on a pnp version of IWD?
DJKajuru
Member Posts: 3,300
Hey ya!
Guys, I'm going to start an online 5th edition pnp campaign based on the Icewind Dale game with some friends and I'd like to know what you guys would add to enhance the players participation even more. I've thought of a couple of changes:
-decrease the number of enemies, I mean , to a pnp acceptable level.
-Easthaven and orc cave seem like the easiest part for DMing as it gives plenty of space for roleplaying and , at the cave, hack and slashing.
- I intend to make the avalanche a bit more dramatic, so the players can do everything they possibly can to survive and maybe save others from the expedition.
- My doubt is about further chapters: what woul you add on dragons eye and the severed hand to increase the level of roleplaying potential while they explore the dungeon?
Guys, I'm going to start an online 5th edition pnp campaign based on the Icewind Dale game with some friends and I'd like to know what you guys would add to enhance the players participation even more. I've thought of a couple of changes:
-decrease the number of enemies, I mean , to a pnp acceptable level.
-Easthaven and orc cave seem like the easiest part for DMing as it gives plenty of space for roleplaying and , at the cave, hack and slashing.
- I intend to make the avalanche a bit more dramatic, so the players can do everything they possibly can to survive and maybe save others from the expedition.
- My doubt is about further chapters: what woul you add on dragons eye and the severed hand to increase the level of roleplaying potential while they explore the dungeon?
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Comments
(2) Dragon’s Eye would have RP opportunities with the prisoners. Both villagers, priestess and adventurers. Make the fake pacifists a more interesting investigation session
(3) Severed Hand would have elven ghosts on the lower levels. Make the lower levels battle grounds, where orcs and elves continue to fight to the death. Make PCs earn the right to advance by joining, and winning, in the never ending ghostly battles. Also fill the upper levels with more intelligent undead.
(4) Dorn’s Deep is harder. But you do have the cranky mage, the Dwarven ghost, and all the slaves. Work with all 3 to make it more of a RP experience.
- My adventurers could barely survive the wolves encounter (wolves in 5th edition have 2hd and are tough combatants) , so I eliminated the orc cave from the game (actually I did give them the option to keep following the orc tracks, but the players were all very hurt from wolf bites).
- Giants throwing stones while an avalanche starts made that scene really epic and scary for level 1 characters.
It took us like 5 hours of rpg session to get past the avalanche, so the next session will probably be abandoned mill/kuldahar/vale of shadows.
And keep the players unaware of this until every single one of the employees turns into the characters moms.
In Ravenloft that would guarantee a Madness check for sure.
Edit: You can use Rakshasa instead of Doppelgangers if you want to add a challenge to this.
Just keep you guys up to date - 2nd rpg session was at Kuldahar pass. Two players couldnt attend so we had them vanish in the avalanche while the other two (a dragonborn paladin and a human fighter) had to survive on their own.
The fighter had a dream where an icy lady (auril, but he doesn'tknow that) flirts with him, but he wisely refuses her moves. The paladin swears to avenge those dead in the avalanche.
After spending the night in the hermit's cave, they developed tactics to attack the goblins at the bridge (pnp adventurers fear for their lives more than pc ones hahah).
I had four goblins show up and attack them , FOUR, and unfortunately the little pests got better rolls and had both adventurers get to 0 hps (I tried to be quite fair and follow the rules), but I couldn't simply let the protagonists die so the ogre from the watch tower showed up , killed the goblins and picked the adventurers up. My players think that they'll be eaten by the ogre, and they might as well be under such risks , but we'll see it on the next session.
Theyve got enough Xp but I think I'll have them level up after reaching kuldahar.