I've been working in recent weeks on developing an EE compatible edition of the Sanctum of the Archmage modules, which is mostly done now. I should be able to release SotA:EE Edition v1.0 after another playtesting run, probably in a few weeks at most.
I took advantage of the opportunity to add a couple of new features that I had cut for the remake that I released in September. Aside from minor typo fixes and the like, I also did a complete re-write to both the XP and the crafting systems. Players should now be able to advance to level 11 by the end of Chapter 2, and the penalties for using companions and summons have been flattened. Players should also be able to craft many more (and better) items from both mundane and magical materials alike.
Finishing Sanctum 3 will likely take a while, given my other commitments (writing, work and life in general). But all of it will be done in and for EE. And I'll be looking to take advantage of every opportunity I can to include new content and features made possible by the extended edition.