Kivan build: Two weapon fighting - Short swords or scimitars?
Terhid
Member Posts: 11
Which is better: short swords or scimitars for him?
Scimitars' damage is 1 point higher on the average. On the other hand Kivan has +1 to thac0 with short swords, but not with scimitars. Tough choice.
Scimitars' damage is 1 point higher on the average. On the other hand Kivan has +1 to thac0 with short swords, but not with scimitars. Tough choice.
AFAIK there is one +2 short sword (and one +3, but it's at the very end, so it doesn't matter much), while there are 2 +2 scimitars (Durlag and Cloakwood), not taking into account Drizzt's weapons. Am I right?
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Depending how you want to spend his skill points you could also put points into two handed style and use a halberd to deal extra damage and have the extra critical chance (halberds also don't overlap with anyone else's weapon choices). Halberds are also convenient to switch out with bows if going for a high damage strategy and using the long reach of his weapon to slide behind your fighters with higher HP and attack enemies on the other side, short swords would require you getting in close with their reach.
Chesley Crusher is a good halberd, but limiting APR to 1 hurts. Is there any other magical halberd?
@rede9 No, not a waste at all. There are good halberds in the game and THWS will increase his crit range. You still have one point to give him - maybe then give him something he can use with a shield (like long swords) for better armour class? Maybe a blunt weapon? There are many good ways to build Kivan, though it's generally agreed that his greatest strength is as an archer.
it's too bad you aren't going to be using Drizzt's scimitars, there AMAZING weapons, being +3 with a nice +2 AC bonus but anyways, here is my 3 cents:
short swords deal piercing damage, which some enemies are straight up immune to ( like jellies ) plus it won't be until chapter 7 before you get the shortsword +3
for the 2 scimitars +2 you can get the first one as early chapter 2 ( from durlag's tower ) nothing that some invisibility/protection from petrification can't handle, and the 2nd one is found early chapter 4, plus they deal slashing damage instead ( so they will hurt jellies ) and on average the damage is higher ( 1d6+2,1d6+3 over 1d8+2 x2)
but on average your to hit would be better with the short swords, so it comes down to this:
more damage: scimitars +2
more to hit: short swords
Remember, 255 is max thieving skill, if you go higher than that it loops around and ends up being godawful low.
Nothing against it (it's your game, after all), just to clarify.