StrRef 53483 and StrRef 18646 -
Borg_DealerOfDeath
Member Posts: 79
in BGII:EE Mods
When I trigger my script - its like jon is on super speed...he blurts out a blah blah really fast ..so fast you cant understand what he just said and its so short that you know immediately that the entire dialog is not being heard...but..StrRef 53489 plays out perfectly normal...as does 2841 ... the last two sound off just as they did in the game...the two StrRefs I have in the Subject file...do not . Any idea of how to fix them so that what I hear is the same thing I heard as Imoen and myself came out of Jons dungeon into Athkatla and Jon is casting spells at the Cowled Wizards??
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Comments
HotKey(A)
THEN
RESPONSE #100
DisplayString(Myself,53483) // (I cannot be controlled)
END
HotKey(A)
THEN
RESPONSE #100
DisplayString(Myself,53483) // (I cannot be controlled)
END
the words..."I cannot be controlled"...are not heard at all. what is heard is a bit of garbled noise and then silence.
Thank you Paula ... and I hate to admit this ...but I finally figured out the actual problem..."Smoke in the Cockpit" as my step-dad used to say..referring to "My Mistake". Below the StrRef - I was triggering a ForceSpell(NearestEnemyOf(Myself,WIZARD_MAGIC_MISSILE) // SPWI113.SPL ( Wizard Magic Missile) at least I think that's the correct spell # ... but between the StrRef and the ForceSpell, I put SmallWait(2) and what actually worked was Wait(3) .. the small wait wasn't allowing enough time for the dialog to finish. After I revised the script with - Wait(3) it all started working like its supposed to be doing. I got the Dialog then the spells fired off as planned and all was good in the universe~! Thank you for the zip file though.
I want to thank all who commented and made suggestions and especially to Paula who sent me the WAV file.
Chalk this up to "SMOKE in the Cockpit"~!!