Spells as Innate Abilities - Can't get them to show up properly.
dac0152
Member Posts: 54
So I'm trying to make a character that has an innate Animate Dead spell. I made a copy in NearInfinity and then changed the Spell Type attribute to Innate as shown here:
Then, I changed the Ability Location attribute within the effect to Innate Slots as shown here:
It still won't show up after I add them using EEKeeper. It doesn't show up as a spell either - it's just completely missing. I tried editing the innate section of the spell memorization tab and that did not change anything either. AFAIK, I've done everything necessary so I'm a bit confused. Any help would be greatly appreciated.
EDIT: Tried with DLTCEP and same results. Restored my game to vanilla with a backup and same results, so it's not mods. There's something pretty weird here. I also tried with Chromatic Orb and couldn't get that to work, but Lightning Bolt worked.
Then, I changed the Ability Location attribute within the effect to Innate Slots as shown here:
It still won't show up after I add them using EEKeeper. It doesn't show up as a spell either - it's just completely missing. I tried editing the innate section of the spell memorization tab and that did not change anything either. AFAIK, I've done everything necessary so I'm a bit confused. Any help would be greatly appreciated.
EDIT: Tried with DLTCEP and same results. Restored my game to vanilla with a backup and same results, so it's not mods. There's something pretty weird here. I also tried with Chromatic Orb and couldn't get that to work, but Lightning Bolt worked.
Post edited by dac0152 on
0
Comments
The resource name (.spl file) not the in-game name.
And what's your character level and class?
Fighter/Thief Level 1. I just changed the spell level from 5 to 1 and still nothing.
EDIT: Just kidding. For some reason a custom Magic Missile works perfectly on EET, SoD, and BG2, but I can't get another spell to work.
and make sure you spell matches the four digit code on the spell.ids and spell.2da or else again, the game might not be able to find it
C:Eval('AddSpecialAbility("WIANIM")')
Thank you all.