Is there a way to set a specific avatar look?
Hypaspist
Member Posts: 24
With EE you can change your avatar to anything you'd like, but is it possible to set a certain look (say, an unarmoured fighter avatar) and make it stick no matter what kind of armour you're waring?
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Do you want to create a new animation that looks exactly like, say, Male Human Fighter, but when it equips an armor it doesn't look to have one, for example?
In that case it's very simply done:
Using Near Infinity, make a copy the corresponding .ini file and name it with an unoccupied slot in the .ini table
For example, the Male Human Fighter .ini file is 6100.ini. Make a copy of it and name it 6116.ini (just an example, since it's the next unoccupied slot)
Then, open that file. It will look like that:
As you may see, there are 3 blocks: General, Character and Sounds.
Under the character block is a line that says armor_max_code=4
If you set that to 0, any character using this animation will look to be unarmored no matter what he wears.
Now to set this appearance to a unit, as such it will not appear in the list of appearances. You have two solutions: either you add a line to ANIMATE.IDS to add your appearance to the list (you would need to refresh NI after that) or you manually set the appearance value to 24854 (which is 0x6116 in decimal, and matches the ini file you created).
EDIT: just a point of detail though. You will still notice minor variations of color on your avatar when you equip an armor. That's because armors, on top of having an "equipped appearance", also set some colors on avatars. If you want your character to look exactly the same no matter what armor he or she wears, you could give it a permanent undispellable effect giving immunity to opcode 7 (which is Set Color)
Alas the armour still changes.
Could it be because of Moinesse's avatars installed?
My game is unmodded