Toolset Access Violation When Building Module
Glassmelter
Member Posts: 38
I am getting an error when I do a module build, when I select 'Missing Resources' and under that, 'Creatures'. I can build my module successfully checking all of the build options except for the 'Creatures' checkbox under 'Missing Resources', but as soon as I try to include that one I get an Access Violation Message.
I have gone through all of the creature blueprints (I only have 20 or so) and checked for naming conflicts, inventory item issues, etc, and can't find anything wrong with any of it. All of the creatures show up fine in the preview window and spawn fine in encounters.
The message says:
Access Violation at address 00724212 in module 'nwntoolset.exe'. Read of address 00000004.
I have gone through all of the creature blueprints (I only have 20 or so) and checked for naming conflicts, inventory item issues, etc, and can't find anything wrong with any of it. All of the creatures show up fine in the preview window and spawn fine in encounters.
The message says:
Access Violation at address 00724212 in module 'nwntoolset.exe'. Read of address 00000004.
0
Comments
Then I did the same thing in the 8155 EE toolset and got this error.
Clearly an issue with custom content, but it's worth calling out because it makes the module not backwards compatible as it is.