How Different is the Gameplay in BG from NWN/NWN2?
Leematon
Member Posts: 33
Hi Guys. Just preordered BGEE and looking forward to trying it out next week. Although I've been playing NWN and NWN2 for several years now I'm a complete newcomer to BG, indeed to 2nd edition D&D.
From what I've read in other posts - 'the spacebar is your best friend' etc. - I get the impression that seasoned NWN players are in for a real shock, in that they can't configure companions' behaviour AI in BG like they could in NWN/NWN2 - in other words, every action for every party member has to be performed manually. Is this correct?
From what I've read in other posts - 'the spacebar is your best friend' etc. - I get the impression that seasoned NWN players are in for a real shock, in that they can't configure companions' behaviour AI in BG like they could in NWN/NWN2 - in other words, every action for every party member has to be performed manually. Is this correct?
0
Comments
I've played plenty of NWN2 and never quite got used to companions doing stuff I hadn't wanted them to do or not doing things I did want them to do.
Believe me you will have much more fun, when you will control your whole party by yourself! Unlike NWN2 or DA games in BG2 It's designed that way.
Of course, for very tough fights, micromanaging all party members using auto pause or space bar will probably work the best. There are many options.
As I played BG way before I played NWN, the NWN companions were a huge disappointment to me. While you can run some AI script, or make your own (from what I remember, anyway... I always just turn it off), the pause button is useful as you'll have to manage every character yourself...
But it's not overwhelming either. I first played this game as a kid whose experience to RPGs was limited to Final Fantasy 4, 5, 6, and 7... The auto-pause features actually makes the process easy and fun. Having something like 'pause on death, pause on target killed, pause on spell cast and pause on health below 30%' kept the pausing to a minimum, but always got your attention when it was needed.
But I agree for the NWN/NWN2 companions, specially caster....I got my party more than once raped (sorry) on regularly hardmode and powercasting, that I finally started to manually control any caster-based character myself. But stumbled upon a very fancy mod, which made things a loooooooooooot easier...and if setup properly, you could select a familiar or whatever else and watch the show
[As far as I remember, NWN companions tended to stuck for their lifetime or did some very stupid things while the whole damn world was doing damage to them; or the thief, whose name I don't remember was focused to disarm the trap 2 rooms afar and ignored all those nasty npcs...]
Else in BG/IWD & Co. the spacebar is indeed you very best friend, if you don't want to rely only on physical combat; never tried the caster scripts - as am a big fan of 'Heart of Fury' and scripts are useless there.
Played lately only IWD2/heart of fury & nwn2:motb...so my comment might be rather not very helpful...
All the characters are unique and have their own personalities (similar to Final Fantasy). Furthermore, the story is much more grand and epic!
After BG Bioware made NWN and then Dragon Age. Nothing that they ever did managed to equal the greatness of BGII/ToB! I really envy anyone who is getting the chance to play through BG for the first time!
The AI is a great assister, my first hundred times through the game I used the AI (looks like a latern) a lot. Then once you actually spread you spell casting wings you'll tend to become more of a manual player.
That said, the game is actually solo-able in it's entirety if a party isn't your thing, without using exploits, as any race or class combination (I've done so personally over my long association with this series), but requires good knowledge of system and where to acquire the gear you need to survive and the most effective questing path for your means.
Ranged weapons are king...remember that. Non-warrior type characters only ever get 1 base attack (warrior type can get 1/2 an attack with ** proficiency (doesn't apply to the swashbuckler) and another 1/2 attack at level 7 in that class), unless they dual-wield. Bows, Speed weapons, throwing knives and darts all have 2 or more attacks per round AND keep you out of harm's way (most enemies can easily kill you in one hit until you have a level or two under your belt, depending on your hit-dice, and anything as big as an ogre is always bad news. Enemies with nasty status effects, Ghouls and spiders and the like, are also better attacked from range).
Also status effect spells (like sleep, blind, slow, web (especially web, since most BG parties are ranged heavy anyways and it has a rather nasty save penalty that keeps it useful all through the series) etc) are THE most useful spells in the game. Damage spells, due to the low levels available never really become competitive, especially since there's are plenty of easily acquirable wands that can fill your trash clearing needs just fine.