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Looking for something to play? Various lists of modules

LyraVrenLyraVren Member Posts: 21
edited February 2018 in NWN:EE Modules
Here are some links for compiled module lists, for those who don't know how to get started on finding something to play. Note that the lists may not be up to date, check the projects on the Vault for newer releases.

Lists with up-to-date links for migrated Vault pages:

* Hall of Fame modules: list of the highest rated modules before the old vault vanished.

* Campaigns and module series list: Adventures consisting of multiple modules.

* Hero's Path Module List: individual modules grouped to lengthy adventures.

* Unusual module list: something different from the typical heroic adventures.

* Romance Module List: list of modules that feature romancing NPCs.

* Adult content modules: just what it says on the tin.



Lists with outdated/archive links:
Use the search box on the Vault to find new/working links!

* Modules listed by prime material plane: if you're seeking an adventure placed in specific setting.

* Class-specific module list: adventures specifically designed for certain playable class(es).

* A to Z module list: just to see how much playable content there actually is!

Post edited by LyraVren on
JuliusBorisovAndarianAtrophiedericGrymlordeDerpCityStaranDrakonMatronaClopscytheRik_KirtaniyaProontredline

Comments

  • TorgrimmerTorgrimmer Member Posts: 229
    edited August 2018
    Mod plz delete

    Post edited by Torgrimmer on
    Shandyr
  • ProlericProleric Member Posts: 394
    Here's an installation guide with some further ways of finding the best campaigns.

    https://steamcommunity.com/sharedfiles/filedetails/?id=1309774090

  • StaranStaran Member, Mobile Tester Posts: 187
    Funny thing is, now there will be so
    Many fragmented (imho) ways of getting modules, it will be hard.

    The steam workshop is awesome, but it has very little modules.
    The vault is terrible but has endless amount of modules.
    Soon there will be a download tool exclusively for iOS that will have even less stuff.

    BelgarathMTH
  • Can these NVWN 1 EE modules, be played on Android 7.0 Mobile?

    Also I only see 3 main mods, 3 premium mods, 3 pay mods, 3 free mods, and Multiplayer/PW list on the game.

    If mods like Aerolith, World of Greyhawk, Aielund, etc, can be played on the Android Mobile, then I dont know how, and how do you play these type of mods? And where find these type of Mods?

  • BelgarathMTHBelgarathMTH Member Posts: 4,807
    Staran said:

    Funny thing is, now there will be so
    Many fragmented (imho) ways of getting modules, it will be hard.

    The steam workshop is awesome, but it has very little modules.
    The vault is terrible but has endless amount of modules.
    Soon there will be a download tool exclusively for iOS that will have even less stuff.

    The Steam workshop makes it so easy to install mods, I really don't want to ever go back to the old way of doing it from the Vault, where you had to separately download, unzip, and install every hak and tileset. With the Steam workshop, you don't even have to have an unzip utility, and all the files automatically go to the right places with a single click. They can also be completely deactivated with a single click. I think it's amazing.

    If I understand the comments I read correctly, a lot of mod authors are not using it because they don't want to deal with learning how to upload their work to Steam, which is challenging. Also, I think a lot of mod authors moved on years ago, and have no interest in continuing to support their work with updates.

    At least we have @Savant1974 's Aielund Saga available on the Workshop. That's the main, highest quality user-created epic adventure I would ever want to play.

    Besides all the manual downloading, one of my issues with the Vault is searching and finding anything. You have to sift through an enormous amount of poor-quality junk to find the few buried treasures there. The old Vault had some really good search-by-category and search-by-rating functions that we lost when it was shut down. Again, Steam has search-by-category and search-by-rating, making it easy for end users to find offerings they might find interesting.

  • ProlericProleric Member Posts: 394
    If you refer to my installation guide above, you'll see several methods for finding the best modules on the Vault, which has by far the most comprehensive selection.

  • HimmelweissHimmelweiss Member Posts: 61
    edited January 6


    Besides all the manual downloading, one of my issues with the Vault is searching and finding anything. You have to sift through an enormous amount of poor-quality junk to find the few buried treasures there. The old Vault had some really good search-by-category and search-by-rating functions that we lost when it was shut down.

    Agreed, the old vault was so much better when it comes to searching.
    Really don't like the new vault at all, it's quite annoying to find what you are looking for there.

    BelgarathMTH
  • jjstraka34jjstraka34 Member Posts: 6,051
    edited January 13
    I took the time to kind of scour the new Vault on one of my days off here, and came up with a pretty decent list (based on reputation at least) of most of the highly respected single-player mods:

    Against the Cult of the Reptile God: Most of the conversions of old pen and paper modules don't seem to rate that highly, but this one gets almost universal praise.

    Return to Ravenloft and Beyond the Gate: A two-part series set in Ravenloft. I have actually played the opening hours of the first one and love how it nails the atmosphere. A Cleric or Paladin is recommended.

    A Tangled Web: Another two-part set based on the authors home-brew go to campaign setting of Vayne.

    A Dance With Rogues: Though it won't be for everyone (this one is decidedly rated R), this is one of the most celebrated and certainly unique modules out there. Another two-part set, it comes with a recommended starting protagonist. The module is known for it's graphical sexual content and (obviously) being a Rogue focused campaign.

    A Hunt Through the Dark: Basically a six-part quest where you (as a Drow, or at least you should be) make your way from you civilization and life in the Underdark to the surface. Though it was never properly finished, there is plenty of content here.

    Sands of Fate: A trilogy of modules made specifically for characters who have completed Shadows of Unrentide and Hordes of the Underdark. It then takes these same powerful characters to even more epic levels in brand new setting. Again, this gets almost universal praise.

    Honor Among Thieves and The Cave of Songs: Two pretty modest modules by a author named Baldecaran that seem to be very highly regarded.

    Siege of Shadowdale, Crimson Tides of Tethyr, Tyrants of the Moonsea: A trilogy that was apparently (much like Darkness Over Daggerford) originally slated to be official premium modules.

    Blackguard: Again, not going to be for everyone. The trilogy of mods is made specifically with the assumption that you will attain Blackguard status by level 8, and fully embraces the Chaotic Evil nature of the class. Another very popular set of modules though.

    Swordflight: Perhaps the most ambitious set of mods yet made in the Aurora Engine. Was informed of it by a blogger I highly respect. It currently sits at 4 parts, and is already pushing well over 150 hours of content. Lilura1 (the blogger) compares their scope, design, and mechanics favorably to Baldur's Gate itself.

    Shadowlords, Dreamcatcher, and Demon: Massive set of interconnected modules, easily downloaded on the Steam Workshop.

    The HeX Coda: Another planned original Premium Module, this one cancelled because it didn't take place in a traditional D&D setting, and was more sci-fi than fantasy. Could be argued it's what brought an end to the Premium Module release model.

    Aielund: Pretty much the gold standard for epic NWN modules, also easily installed on the Workshop.


    There is hundreds upon hundreds of hours of content listed above (and I only downloaded and installed the cream of the crop). The main campaign and expansions are already a good 200 hours of content. Darkness Over Daggerford, Pirates of the Sword Coast, and Wyvern Crown of Cormyr are probably another 100. For about $35 (assuming you buy everything, and taking into account what is available on the Vault that is of extremely high quality) you are looking at probably over a thousand hours of content. Mind you, almost everything I listed above is pretty much considered far superior to at least the main campaign. Much of it on par with the expansions, and some of it even comparing favorably to the gold standard, Darkness Over Daggerford.

    Another thing I noticed is that it is clear modders NEVER embraced Neverwinter Nights 2 like they did the first game. I can only assume that is because the Aurora toolset is vastly superior to the one offered in the sequel. The first game may have more aged graphics, but's it has MUCH smoother gameplay and a far, far more impressive set of modules. Anyway, I think this list is a good place for anyone to start. You won't be completing all of these anytime in the next year.

    Post edited by jjstraka34 on
    BelgarathMTHmegamike15
  • megamike15megamike15 Member Posts: 1,217
    i would add Tales of Arterra to that list. this one is heavily inspired by baldurs gate just like daggerford was.

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