I suppose that's the same thing as what if none of my friends wanted to play D&D with me... I'd either find a group who did, or play something else. There are a few single-player D&D scenarios out there, but it's a bit like reading a Choose-Your-Own-Adventure book instead of playing a tabletop game with others. But, that is a good reason to make sure there are plenty of SP NWN modules too. Also, one can always join a PW and get their game on. With NWN, as with any game with friends, it has to offer something the players want. The trick is finding out what they want, and helping them get it. This game does have a superpower, just like a MUD does: you can create a compelling story, compelling situations, drama, and it can all be tailored to the real time actions of the players. If your friends aren't interested in that (or if you aren't) that's no shame. It's just a fact. Offer up something; accept not everyone will want it.
By the way, the old Neverwinter Connections was great for scheduling DMed games. A 'registered' character could get in a one-shot game, or join a long-running campaign. I wish we had something similar now.
Cooldowns are standard. I haven't heard anyone complaining about lag disadvantage for years.
I don't like cooldown, is a standard for MMO but i prefer without cooldown. In Diablo 2, i can cast any skill that i want without cooldowns. That is amazing.
I suppose that's the same thing as what if none of my friends wanted to play D&D with me... I'd either find a group who did, or play something else. There are a few single-player D&D scenarios out there, but it's a bit like reading a Choose-Your-Own-Adventure book instead of playing a tabletop game with others.
There is a board game called "Descent: Journeys in The Dark" which is essentially Hero Quest but all grown up.
Traditionally it is a 1 vs All game where 1 player acts as DM (Overlord) and controls the monsters (each with unique abilities) while the rest of the players pick a hero. The game plays out over an entire campaign with both sides leveling up and trying to achieve their objectives until the final showdown.
You get these fantastic map tiles. Beautiful miniatures for players and monsters. And a bunch of loot. You level up your character by buying powers with xp and items with gold. Likewise the Overlord can level up their main big bad guy and buy powers that let them enhance monsters and torment the players.
It also comes with a free app (Win/Android/Mac) that will let the AI play as the DM and tell you a grand adventure. So you and your friends can all be the heroes or you can have an epic fantasy adventure on your own.
There is also a second app that helps you build your own adventures by providing a virtual jigsaw of all your available map tiles.
I have the entire collection and use the map tiles and miniatures for my D&D Campaigns. And the app lets me get my PnP on when my gaming group isn't around.
The game is beautiful and has this chunky, tactical, tactile feel to it and whenever I play it with a group (as I'm almost always the Overlord) I go into full RP mode, do the voices for the monsters and describe all the actions.
It's not a small investment of time, storage or money but it is the closest thing I have found to quick and dirty hack 'n slash PnP in a box and I can play solo or with a group.
Here are some examples I just tossed together of my painted mini's and a quick map:
i think the only way nwn was an arpg form for me was in a multiplayer teampvp mod scenario---
by arpg i mean where perpetual combat/action is guaranteed the moment you step into the server (diablo style). this is because, for me, i liked the unpredictability of nwn servers. before entering servers, you just did not know for sure what dramas or wars or peace you were about to encounter.
but if i wanted action for sure, then i had to head for a popular teampvp server where there was always players, and perpetual matches. and i found playing against humans provided the best action.the old adage says thereis no more enjoyable + challenging better prey to hunt than humans. nwn teampvp epitomised that , back in the day.
I am so unreasonably unnerved that a black dragon was painted red.
Very much so. But it's a different game system, different universe and I am guessing they didn't want to be sued by WotC by following D&D lore. It's all generic enough to scratch a lot of itches while drawing some very obvious influences.
Descent's universe is a huge hodgepodge of all the fantasy tropes so that's the dragon queen Valyndra and totally not a black dragon. Honest.
Just like how the Demon Lords are totally not legally distinct to the ones from Hero Quest.
There is some Warhammer, D&D, Lord of the Rings and Classic Brothers Grimm in there alongside a ton of unique ideas or new takes on old ideas. They do a good job of pulling it all together in it's own cohesive universe but yeah... They are not always subtle in where they drew inspiration and that is a black dragon who is very, very red.
Comments
But, that is a good reason to make sure there are plenty of SP NWN modules too. Also, one can always join a PW and get their game on.
With NWN, as with any game with friends, it has to offer something the players want. The trick is finding out what they want, and helping them get it. This game does have a superpower, just like a MUD does: you can create a compelling story, compelling situations, drama, and it can all be tailored to the real time actions of the players. If your friends aren't interested in that (or if you aren't) that's no shame. It's just a fact. Offer up something; accept not everyone will want it.
By the way, the old Neverwinter Connections was great for scheduling DMed games. A 'registered' character could get in a one-shot game, or join a long-running campaign. I wish we had something similar now.
-JFK
Traditionally it is a 1 vs All game where 1 player acts as DM (Overlord) and controls the monsters (each with unique abilities) while the rest of the players pick a hero. The game plays out over an entire campaign with both sides leveling up and trying to achieve their objectives until the final showdown.
You get these fantastic map tiles. Beautiful miniatures for players and monsters. And a bunch of loot. You level up your character by buying powers with xp and items with gold. Likewise the Overlord can level up their main big bad guy and buy powers that let them enhance monsters and torment the players.
It also comes with a free app (Win/Android/Mac) that will let the AI play as the DM and tell you a grand adventure. So you and your friends can all be the heroes or you can have an epic fantasy adventure on your own.
There is also a second app that helps you build your own adventures by providing a virtual jigsaw of all your available map tiles.
I have the entire collection and use the map tiles and miniatures for my D&D Campaigns. And the app lets me get my PnP on when my gaming group isn't around.
The game is beautiful and has this chunky, tactical, tactile feel to it and whenever I play it with a group (as I'm almost always the Overlord) I go into full RP mode, do the voices for the monsters and describe all the actions.
It's not a small investment of time, storage or money but it is the closest thing I have found to quick and dirty hack 'n slash PnP in a box and I can play solo or with a group.
Here are some examples I just tossed together of my painted mini's and a quick map:
Each dragon type in D&D has a specific appearance, especially the head.
http://forgottenrealms.wikia.com/wiki/Red_dragon
http://forgottenrealms.wikia.com/wiki/Black_dragon
by arpg i mean where perpetual combat/action is guaranteed the moment you step into the server (diablo style). this is because, for me, i liked the unpredictability of nwn servers. before entering servers, you just did not know for sure what dramas or wars or peace you were about to encounter.
but if i wanted action for sure, then i had to head for a popular teampvp server where there was always players, and perpetual matches. and i found playing against humans provided the best action.the old adage says thereis no more enjoyable + challenging better prey to hunt than humans. nwn teampvp epitomised that , back in the day.
@Sherincall Obviously, that is a black dragon who failed its Disguise roll....
-JFK
Descent's universe is a huge hodgepodge of all the fantasy tropes so that's the dragon queen Valyndra and totally not a black dragon. Honest.
Just like how the Demon Lords are totally not legally distinct to the ones from Hero Quest.
There is some Warhammer, D&D, Lord of the Rings and Classic Brothers Grimm in there alongside a ton of unique ideas or new takes on old ideas. They do a good job of pulling it all together in it's own cohesive universe but yeah... They are not always subtle in where they drew inspiration and that is a black dragon who is very, very red.
TR