List of totally legit suggestions for NWN:EE
NeverwinterWights
Member Posts: 339
I know there are already quite a bit of interesting suggestions out there but to really make NWN "enhanced" I believe there are a few features lacking that need to be added:
~When 2 players enter pvp battle it should instantly turn into a fighting style game like street fighter or mortal combat.
~Completely ditch the current engine and remake the game with the unreal engine. It looks way better.
~Since you will be using a new engine we can now have flying and ride around on dragons and unicorns.
~Do away with builders having to make individual areas with transitions and just have one big open world that is approximately 24,000 square miles.
~Add guns and spacecrafts to the game.
~Instead of us having to manually script you should make the tool set connect directly to alexa. We just say what we want to happen and she will script it for you.
~Also if there is anyway you could add a side scrolling game mode that would be awesome.
~NWN Enhanced Edition sounds so old...like you are just trying to "enhance" an old game. You should rename the game to "NWN:Exxxtreme Edition 2020!".
~I know most of the above suggestions are obviously very easy to implement but this last one might be a little trickier. Is there anyway we could get NWN:EE to make food deliveries to my house...like if I script it or something?
Thank you for your consideration,
Mike
P.S. If you need any help with any of the above suggestion please feel free to email me:
wishfulthinking @ nope . com
~When 2 players enter pvp battle it should instantly turn into a fighting style game like street fighter or mortal combat.
~Completely ditch the current engine and remake the game with the unreal engine. It looks way better.
~Since you will be using a new engine we can now have flying and ride around on dragons and unicorns.
~Do away with builders having to make individual areas with transitions and just have one big open world that is approximately 24,000 square miles.
~Add guns and spacecrafts to the game.
~Instead of us having to manually script you should make the tool set connect directly to alexa. We just say what we want to happen and she will script it for you.
~Also if there is anyway you could add a side scrolling game mode that would be awesome.
~NWN Enhanced Edition sounds so old...like you are just trying to "enhance" an old game. You should rename the game to "NWN:Exxxtreme Edition 2020!".
~I know most of the above suggestions are obviously very easy to implement but this last one might be a little trickier. Is there anyway we could get NWN:EE to make food deliveries to my house...like if I script it or something?
Thank you for your consideration,
Mike
P.S. If you need any help with any of the above suggestion please feel free to email me:
wishfulthinking @ nope . com
5
Comments
*Shao Khan voice*
BETRAYALITY!
Data entry is super super fun and so totally rewarding! Way better than working on your own module!
You have my vote.
If it can work for the Persona series then why not NWN?
Deekin for top tier!
I am right there with you.
I want to build areas and quests but I need on going back and building new systems without actually having any content to show for it.
No I don't need to build interiors for my main city... I need to replace every item in the game with my own and quadruple the diversification so I won;t have to make items for the next merchant I drop down or monster that needs loot.
I know in the long run it's going to make things easier but for right now it has been a couple of months and I have no tangible progress to show for it. Nor am I any closer to finishing my areas
That implosion ring sounds like fun!
So far just for my basic loot system I have 4,597 items. Roughly 57 per weapon group and 100 per armor group. Plus all the Misc items etc.
It's all scaled to player progression so certain item properties become unlocked at certain grades of weapon and ultimately itemization will take the place of level progression once the player hits 40.
Items are divided into:
+0 Base
+1 Ancient
+2 Legendary
+3 Corrupted
+4 Defiled
+5 Enlightened
6++ is Awakened (only unique items with unique names)
For example. The base system for weapons has a variant for Bludgeoning, Slashing, Piercing, Fire, Cold, Electric, Acid, Sonic, Positive, Negative, Magical and Divine Damage as standard and all the rest (Keen, Massive Crit etc) being unique cases per item group.
So instead of a boss dropping a +3 Longsword with 1d10 fire damage. On my PW you have a Corrupted Ignatius Longsword. A +4 Longsword with 2d6 Magical damage would be a Defiled Eldrich Longsword.
I really, really hate +1 +2 +3 bonuses in item names and I don't want to see any forgotten realms flavor text in my custom world.
I was also hoping that every weapon/armor user and class (looking at you monks) would have a standard set of magical items they can use while still having a set of unique items that made that group of weapons distinctive and unique.
It has been a lot of work. It took me 3 weeks just to create the blueprints
@DrHappyAngry
So right you are!
Building areas and making encounters is hugely satisfying because you can immediately see you have created something. But almost everything else is data entry... Long.... Slow... Painful... Tedious data entry.
The end result is so very worth it! But it can be very easy to get your tires stuck in the mud and your wheels spin while you do weeks, or months of mindless data entry.
One of these days I am going to convince someone to do all the work for me so I can sit back and just create but only a mad man would be willing to do this sort of thing without pay.
Quote:
So far just for my basic loot system I have 4,597 items. Roughly 57 per weapon group and 100 per armor group. Plus all the Misc items etc.
What the...
You are a Machine! That sounds like more then the entire original game has.
I’ve gotta go look for my socks now as that just blew them off.
At the moment I'm kinda regretting it because it's such a slog but I am so far deep in that if I don't finish then I will have wasted months of my life.
I just keep on telling myself that when I am done with this I will be able to focus on building areas for the next year.
Sorry for thread hijak
Err... more rideable flying unicorns!
I know its probably too late to start considering this, but did you try to make a random item generation script when loot spawns? Infinite Dungeons managed to do it for both loot and stores, somehow, with unique names for the items made based on their item properties. I don't know if you can open up the Premium Modules in the toolset, I remember reading you could somehow, but I imagine a similar system could be made that does something like it for you, considering your naming convention for +5 and below items follows the same parameters. Not sure if it would mess with anything else important on the server, though, and I don't even know how the system works, so I couldn't help you if you asked.
They also forgot to proofread their work because the game has given me about a billion piercing arrows. Not the good kind with +1d6 damage, just arrows with Extra Damage Type: Piercing.
I have a friend who started writing fan fiction. Just short stories at first. Then larger stories, then larger still. She just continued to hone her craft and after 7 years she went from being laughed at on reddit to publishing her first novel. The key was consistency.
I have a huge amount of respect for your 700 pages regardless of weather it got published or not.
--------------- This was something I considered at first as it would be so much easier to get up and running and there are even several scripts for it up on the vault already that can be easily customized. But ultimately I wanted more granular levels of control both in what items were created and when players would have access to them.
If I know players are going into a level 10 encounter and they have access to X weapons with Y damage types it makes it easier to create more challenging encounters with boss battles that will drop loot that will build upon the next series of encounters and boss battles.
This means I can intentionally control power progression for dramatic tension instead of having a random item drop that makes the next 7 levels worth of content a breeze.
Still, random item generation would have been so much easier.
I should probably start a thread in the PW forum about my ongoing project instead of accidentally hijacking this brilliant and important suggestion thread. I in no way shape or form wish to harm us getting the ability to build areas that are 24,000 square miles large. That would probably solve the 16k limit right there!
Also I wouldn't mind Alexa doing all my future coding for me.
...Or food delivery. I live in a wasteland of food delivery services. It costs us $50 to just get a pizza delivered... and its not even good pizza. Yay Vermont!
(But seriously feel free to continue. Interesting stuff...seriously. I'm being completely serious.)
@voidofopinion I'd like to create good bosses, but I'm unfortunately stuck in the mindset of trying to give creatures realistic stats for what they are instead of trying to make them balanced (Except the elemenetals, other than a simple 3 stage progression I dunno how I want them to get stronger lol), so in the town encounter I've gotten into fights that were just... a little bit too difficult as hell (creatures with about 18 AB when the party has 25 AC on average). Its probably also because I'm restricting players to +2 weapons if they don't have a wizard in the party. I've got a Half-Orc druid henchman who only has enough buffs for himself and an angel rogue, so we still get our butts whupped. Might have to go in and just change all the CRs manually. I also haven't made any weapons yet, so I've been relying on the default +1/+2 weapons with no elemental damage, which ATM might be a requirement for some enemies with Damage Resistance instead of Damage Reduction.
My daughter, who is 3, really likes Peppa Pig. I would love for her to be able to wreak havoc in Peppa Pigs home town.
I know Peppa Pig is hugely popular with kids these days, so I suggest that NWN:Exxxtreme Edition 2020 come with a Peppa Pig Mode that turns everything in the game and the OC into something Peppa Pig related. This would be easy to implement since the switch to an entirely different engine has already been done.
Imagine the incredible sales boost this small addition would provide!!
Just sitting here wondering why I didn't think of this. Excellent!
NWN3 needs to be set in the Shadowrun universe. Only instead of Shadowrun it's actually Flash Gordon. But only the 1940 version which is public domain despite the 1934-1938 versions still being under copyright because copyright law makes absolutely no sense.
More psyonic attack exploding heads such as in the little known movie scanners.
Will save vs cerebral ignition psyonic attack.
Failure
Your head explodes violently like a bursting balloon. Permadearh.
Note
This attack has no effect on halforc or creatures below 7 INT.