I've just started playing The Black Pits 2
a few days ago, and I can say that I'm really enjoying it. Besides letting one try out different character classes at once, it provides a great scope for learning and experimenting with the game. So, after playing for some time with a party, I got tempted to play a solo game, and so I started with a Gnome Fighter/ Illusionist.
Now about Spell Immunity
: Mostly it's used to protect yourself against maze (Conjuration) and imprisonment (Abjuration). As the description states:
“Casting this spell grants the wizard protection from one spell school of his choice. After the spell is cast, the wizard must choose the school he wishes to be protected from. All spells of this school will not be able to harm or aid the caster for the duration of this spell. This includes all spells from this school, including any priest spells that might benefit the caster.”
So I had my Gnome F/I cast Spell Immunity: Evocation
and then cast Web, Fireballs and Cloudkills
(all Evocation spells) on the arena floor. To my surprise, my PC (the gnome, I mean) was also taking damage
from Cloudkill and Fireballs, but according to the description he shouldn't have been affected by them. That's quite confusing!
For instance, I know that Spell Immunity: Alteration doesn't protect from Time Stop, since the spell is cast by the enemy mage on himself and not on the player character, but in this case, the spell takes effect upon someone who's got Spell Immunity on him!
Now my question is: How is Spell Immunity supposed to work and when does it NOT
work? In what ways and for what purposes do you use it? I'll be glad if you share your strategies and experiences, and enlighten me on this matter with your wisdom.