The Jester already got a buff in vanilla, although records of the the old patch notes are hard to find.
Sometime around level 10+ their song gains additional effects like causing enemies to fall sleep (prone) and or slowing them. The slow component is especially effective.
There was a (private) debate some months back about whether we should list bonuses to AC and THAC0 as -X (as an actual modifier to the value of Armor Class) or +X (as a numerical descriptor of the value of the bonus).
There was a (private) debate some months back about whether we should list bonuses to AC and THAC0 as -X (as an actual modifier to the value of Armor Class) or +X (as a numerical descriptor of the value of the bonus).
This was the worst part of AD&D. Sometimes positive numbers are good and sometimes negative numbers are good. The lack of consistency gets very confusing very fast.
I can't imagine what bizarre, warped, insane thought process lead to the creation of THAC0.
There was a (private) debate some months back about whether we should list bonuses to AC and THAC0 as -X (as an actual modifier to the value of Armor Class) or +X (as a numerical descriptor of the value of the bonus).
This was the worst part of AD&D. Sometimes positive numbers are good and sometimes negative numbers are good. The lack of consistency gets very confusing very fast.
I can't imagine what bizarre, warped, insane thought process lead to the creation of THAC0.
Probably actual GMs getting sick of players using OoC Knowledge. "Hey player? Roll a die." "What for?" "You'll find out after you tell me what you got on the die."
I have a theory. The guy who designed it probably wanted D&D to have limits, because it didn't make sense for the game to be based on a system that relied on trapping everyone in a world where you -always- had to work harder just to enjoy the finer points of game (besides, we already have mmorpgs for that). Perhaps he wanted D&D to be more about the journey itself rather than the destination, or perhaps he simply thought it was ridiculous if people kept playing even when their characters had reached godlike status and could shatter planets on a successful spellcast. Thus, THAC0 was born. Zero is the sweet spot - it is at this point that battles were at their most intense, causes were at their most compelling and where everything about the adventure finally began to make sense. +20 meant low levels, the start of the game, and -20 meant high levels, when the game should finally reach its end.
It's a wonderful invention regardless, imo. How many games do you know actually know the value of a good ending?
So is this something I should make a note of adding in my bugs section manual fix thread to change it to +4? In tutu/bg2 for me it says +2 under it for all levels of his abilities (that could just be something wonky I have installed).
Jester's song has currently these effects: Levels 1-14: Enemies must Save vs. Spell with a +2 bonus each round or be Confused for that round Levels 15-19: Same chance of Confusion as above, plus enemies must Save vs. Spell each round or be Slowed for that round Levels 20+: Same chances of Confusion & Slow, must also Save vs. Spells with a +2 bonus each round or be knocked Unconscious for that round
Some PnP positive buff spells actaully have a negative (bad) effect on armour class which could potentially make this even more confusing.
I was advocating saying: -2 bonus to AC or +2 penalty, the second word of which indicates whether the modifyer is good or bad.
There's no point in trying to idiot proof 2nd ed, its just not gonna happen. I have a degree in mathematics and have been playing for about 10 years, and I still get confused from time to time
Argh! I'm still confused (perhaps ironically, as Jesters cause confusion)... Could someone clarify/confirm:
1) Does the "save vs. spell with a +4 penalty" mean that enemies get a *penalty* to their saves i.e. it's *harder" for them to make the save then, say, +0 would be?
2) Is this penalty/bonus (whichever of the above is correct) +4/-4 or +2/-2?
Argh! I'm still confused (perhaps ironically, as Jesters cause confusion)... Could someone clarify/confirm:
1) Does the "save vs. spell with a +4 penalty" mean that enemies get a *penalty* to their saves i.e. it's *harder" for them to make the save then, say, +0 would be?
2) Is this penalty/bonus (whichever of the above is correct) +4/-4 or +2/-2?
Thanks!
Based on what was said here and on another thread, I'm 95% sure that the modifier to saves is in the enemies favour. So whether it's a value of 2 or 4, it's making it easier for enemies to make their save.
Argh! I'm still confused (perhaps ironically, as Jesters cause confusion)... Could someone clarify/confirm:
1) Does the "save vs. spell with a +4 penalty" mean that enemies get a *penalty* to their saves i.e. it's *harder" for them to make the save then, say, +0 would be?
2) Is this penalty/bonus (whichever of the above is correct) +4/-4 or +2/-2?
Thanks!
Based on what was said here and on another thread, I'm 95% sure that the modifier to saves is in the enemies favour. So whether it's a value of 2 or 4, it's making it easier for enemies to make their save.
Can anyone else confirm - both whether the modifier makes it easier or harder for enemies to save, and whether this modifier is actually a 2 or a 4? Thanks
"Bard Song affects all Hostile creatures within 30 feet of the Singing Jester, with results varying by his level: Levels 1-14: Enemies must Save vs. Spell with a -2 bonus each round or be Confused for that round Levels 15-19: Same chance of Confusion as above, plus enemies must Save vs. Spell each round or be Slowed for that round Levels 20+: Same chances of Confusion & Slow, must also Save vs. Spells with a -2 bonus each round or be knocked Unconscious for that round"
So it is indeed the enemies that get the bonus. The "penalty" is that the enemies get a bonus.
"Bard Song affects all Hostile creatures within 30 feet of the Singing Jester, with results varying by his level: Levels 1-14: Enemies must Save vs. Spell with a -2 bonus each round or be Confused for that round Levels 15-19: Same chance of Confusion as above, plus enemies must Save vs. Spell each round or be Slowed for that round Levels 20+: Same chances of Confusion & Slow, must also Save vs. Spells with a -2 bonus each round or be knocked Unconscious for that round"
So it is indeed the enemies that get the bonus. The "penalty" is that the enemies get a bonus.
But Volothamp's Comeuppance was written prior to BGEE, and many things have changed, so I wouldn't rely on that resource to tell you how things are in BGEE, even though it does have some useful tips and tables.
I still remain confused about the Jester's song in BGEE!
@Oxford_Guy Since Overhaul were under contract with Wizards of the coast not being allowed to change original game content, I seriously doubt that it has changed. I wish i knew where the game file was for it so I could check, alas I do not.
@Oxford_Guy Since Overhaul were under contract with Wizards of the coast not being allowed to change original game content, I seriously doubt that it has changed. I wish i knew where the game file was for it so I could check, alas I do not.
Once you confirm Java is installed (which it probably will be anyways), use near infinity. Open the chitin.key file found in the 0766 folder of BGEE folder.
Click SPL on your left. You are looking for SPCL751a. On your right there will be a list of three different "Melee." This just shows different effects at different levels (they progress in power).
If you click on the top one you can see a screen that lists: confusion, display string, and play visual effect.
I believe if you click on confusion you can find the save throw, though I do not know for certain if the saving throws for the other two listings also have an effect. That I still need to test.
@elminster thanks for the EXTREMELY detailed help (you are a good person), I have NE already but I could never find the jester abilities for some reason (hence the second part of your help was... very helpful).
The confusion effect seems to be there, but what of the others? I am new at this so I may need some more help if possible? Thanks.
@elminster thanks for the EXTREMELY detailed help (you are a good person), I have NE already but I could never find the jester abilities for some reason (hence the second part of your help was... very helpful).
The confusion effect seems to be there, but what of the others? I am new at this so I may need some more help if possible? Thanks.
Confusion is the only effect up until level 15. In the second last picture you see how there are three different "Melee." So if you click on the second one in the list for instance you can see that its minimum level is 15 and that it adds a slow effect. Likewise clicking on bottom Melee is for level 20+, which adds sleep (along with having slow and confusion as separate effects). Personally I don't get why they are called Melee, rather than something that would make more sense.
@oxford_guy, having looked at the abilities in Near infinity with the help of @elminster (thanks! btw) I can confirm that the jester does follow what Volothamp's Comeuppance details.
@oxford_guy, having looked at the abilities in Near infinity with the help of @elminster (thanks! btw) I can confirm that the jester does follow what Volothamp's Comeuppance details.
I've modified my jester save throws to be "-9" in near infinity (under confusion) and I've found that I now never fail regardless of the enemy (I don't actually use the ability much regardless). So I think the "2" originally listed is actually a +2 for the enemies rolls (beneficial for them).
Comments
EDIT: Actually, that's an error in the manual. It should say +4 penalty. >.<
True, I think the standard was decided later.
Doesn't help that the original games weren't consistent.
Sometime around level 10+ their song gains additional effects like causing enemies to fall sleep (prone) and or slowing them. The slow component is especially effective.
I can't imagine what bizarre, warped, insane thought process lead to the creation of THAC0.
"Hey player? Roll a die."
"What for?"
"You'll find out after you tell me what you got on the die."
Thus, THAC0 was born. Zero is the sweet spot - it is at this point that battles were at their most intense, causes were at their most compelling and where everything about the adventure finally began to make sense. +20 meant low levels, the start of the game, and -20 meant high levels, when the game should finally reach its end.
It's a wonderful invention regardless, imo. How many games do you know actually know the value of a good ending?
Levels 1-14: Enemies must Save vs. Spell with a +2 bonus each round or be Confused for that round
Levels 15-19: Same chance of Confusion as above, plus enemies must Save vs. Spell each round or be Slowed for that round
Levels 20+: Same chances of Confusion & Slow, must also Save vs. Spells with a +2 bonus each round or be knocked Unconscious for that round
I was advocating saying: -2 bonus to AC or +2 penalty, the second word of which indicates whether the modifyer is good or bad.
There's no point in trying to idiot proof 2nd ed, its just not gonna happen. I have a degree in mathematics and have been playing for about 10 years, and I still get confused from time to time
1) Does the "save vs. spell with a +4 penalty" mean that enemies get a *penalty* to their saves i.e. it's *harder" for them to make the save then, say, +0 would be?
2) Is this penalty/bonus (whichever of the above is correct) +4/-4 or +2/-2?
Thanks!
"Bard Song affects all Hostile creatures within 30 feet of the Singing Jester, with results varying by his level:
Levels 1-14: Enemies must Save vs. Spell with a -2 bonus each round or be Confused for that round
Levels 15-19: Same chance of Confusion as above, plus enemies must Save vs. Spell each round or be Slowed for that round
Levels 20+: Same chances of Confusion & Slow, must also Save vs. Spells with a -2 bonus each round or be knocked Unconscious for that round"
So it is indeed the enemies that get the bonus. The "penalty" is that the enemies get a bonus.
I still remain confused about the Jester's song in BGEE!
Once you confirm Java is installed (which it probably will be anyways), use near infinity. Open the chitin.key file found in the 0766 folder of BGEE folder.
Click SPL on your left. You are looking for SPCL751a.
On your right there will be a list of three different "Melee." This just shows different effects at different levels (they progress in power).
If you click on the top one you can see a screen that lists: confusion, display string, and play visual effect.
I believe if you click on confusion you can find the save throw, though I do not know for certain if the saving throws for the other two listings also have an effect. That I still need to test.
The confusion effect seems to be there, but what of the others? I am new at this so I may need some more help if possible? Thanks.
I feel like I've just made the greatest character ever.