New Server Setup
Xilanthus
Member Posts: 14
Hi Guys,
First off, it's been almost 10 years since I set up an NWN Server, so be gentle with me.
I've secured a hosted game server for NWN and installed NWN v1.69.
The service shows the game RUNNING
However, it is not showing up in the NWN Multiplayer Server Listing.
Below is a copy of my nwnplayer.ini. Do you see anything wrong or missing?
[Game Options]
Heartbeat Logging=0
Difficulty Level=2
Log Model Errors=0
Death Logging=0
[Control Options]
[Profile]
[Server Options]
MPEnabled=1
Game Port=5121
Max Players=64
MinCharLevel=1
MaxCharLevel=20
Server Name=Nymri Ascension
DMPassword=
PlayerPassword=
Reload Module When Empty=0
GameSpy Enabled=1
Game Type=0
PVP Setting=1
PauseAndPlay=0
Disable AutoSave=0
Auto Save Interval=0
AllowLocalChars=0
Game Region=0
ServerDownTimer=180
One Party Only=0
Enforce Legal Characters=1
ItemLevelRestrictions=1
Suppress Base Servervault=1
CD Banned Behavior=0
Disallow Shouting=0
ShowDMJoinedMessage=1
Saving Throw Automatic Failure On 1=1
BackupSavedChars=0
Validate Spells=1
Examine CR On Creatures=1
Examine Effects On Creatures=1
Max Hit Points=0
Hide Hit Points Gained=0
Restore Spell Uses On Login=0
Always Reset Encounter Spawns=0
Master Server Authentication Required For Player Login=0
Account validation required during Master Server down times=0
2DA Cache Size=10
[Banned Ips]
0=
[Banned Players]
0=
[Banned CD Keys]
0=
[Script Options]
Enable Profiling=0
Enable Logging=0
First off, it's been almost 10 years since I set up an NWN Server, so be gentle with me.
I've secured a hosted game server for NWN and installed NWN v1.69.
The service shows the game RUNNING
However, it is not showing up in the NWN Multiplayer Server Listing.
Below is a copy of my nwnplayer.ini. Do you see anything wrong or missing?
[Game Options]
Heartbeat Logging=0
Difficulty Level=2
Log Model Errors=0
Death Logging=0
[Control Options]
[Profile]
[Server Options]
MPEnabled=1
Game Port=5121
Max Players=64
MinCharLevel=1
MaxCharLevel=20
Server Name=Nymri Ascension
DMPassword=
PlayerPassword=
Reload Module When Empty=0
GameSpy Enabled=1
Game Type=0
PVP Setting=1
PauseAndPlay=0
Disable AutoSave=0
Auto Save Interval=0
AllowLocalChars=0
Game Region=0
ServerDownTimer=180
One Party Only=0
Enforce Legal Characters=1
ItemLevelRestrictions=1
Suppress Base Servervault=1
CD Banned Behavior=0
Disallow Shouting=0
ShowDMJoinedMessage=1
Saving Throw Automatic Failure On 1=1
BackupSavedChars=0
Validate Spells=1
Examine CR On Creatures=1
Examine Effects On Creatures=1
Max Hit Points=0
Hide Hit Points Gained=0
Restore Spell Uses On Login=0
Always Reset Encounter Spawns=0
Master Server Authentication Required For Player Login=0
Account validation required during Master Server down times=0
2DA Cache Size=10
[Banned Ips]
0=
[Banned Players]
0=
[Banned CD Keys]
0=
[Script Options]
Enable Profiling=0
Enable Logging=0
0
Comments
Also there is a 'public' option, either on command line or check box (for windows server).
-publicserver 1
In the modules folder, there is "Contest Of Champions 0492.mod"
If not, I have FTP access to the server, so I can swap files out. I just want to make sure first.
I will have this added to the startup command. Thanks!
NWN v1.69 and NWN:EE servers are incompatible.