Hidden Gimp & Other Tales
TarotRedhand
Member Posts: 1,481
As you may know I have a blog on the same platform as @Symphony. The first entry on it was Hidden Gimp. This began life as a series of posts on the last EA/Bioware forums. As a result it wasn’t really designed for a full page blog and so the layout leaves something to be desired. Having said that I think the information contained in it is well worth a look.
I now have a second entry in my blog. This one is called So you want to make a module for NwN EE Part 1. In it I encourage newbies to use the old Bioware module building tutorial by using it myself, commenting on it and pointing out a few things that are missing from that tutorial. This is planned to be the first of 10 parts.
I would appreciate it if people could take a look and then leave any comments here as constructive criticism will help me to improve it and continue to make more.
Thanks
TR
I now have a second entry in my blog. This one is called So you want to make a module for NwN EE Part 1. In it I encourage newbies to use the old Bioware module building tutorial by using it myself, commenting on it and pointing out a few things that are missing from that tutorial. This is planned to be the first of 10 parts.
I would appreciate it if people could take a look and then leave any comments here as constructive criticism will help me to improve it and continue to make more.
Thanks
TR
6
Comments
TR
TR
One question though. These blogs are really designed to be viewed on either a laptop or a desktop. Is anyone actually trying to read them on a phone? I would have said that really there are too many words to make that enjoyable. So is anyone really using a phone to view these?
TR
Here’s a screenie of what I see
Surprisingly you can still read most of it.
I did it that way because I thought it looked better and didn't think anyone would try to read it on their phones.
TR
Conclusion, no brainer but yeah, looks a lot better with pc with no missing graphics
From what you have told me, I may well go with 2 columns again for part 2 then.
TR
Yeah looks ok to me!
Not sure what it is about the ship graphic. If I click the box where it is supposed be it loads a black screen of death. But other then that it’s definately readable!
TR
Anyway, I've just completed this tutorial for myself. It's pretty good at explaining itself, so I'm not sure a "let's play" version of it is really that essential. Unless you intend to extend it a lot. I liked how you put the ship in there. And how you have the roads leading off to places unknown. I've heard someone else start with this tutorial, and fill in the world from there, building Hyatt Castle and whatnot.
I'd be interested in more examples like this, since they're educational. Hopefully you'll add more nifty things as you go along, and not just stick with the format of the pdf. But, it was fun just playing with the toolset. Making this and that. Maybe this will encourage others to play with it too.
Oh, and here's how my initial area turned out. I'd done this before you put your blog up, but if I'd seen your version first, I probably would have done that ship thing. That was neat to see.
Part 2 finally done and up there.
Any comments, typos discovered, heck even a review if you're that way inclined, etc. Please post here.
TR
TR
I also may be beginning to get cross-eyed syndrome from writing this blog but that's another matter. (follow instructions, review instructions, find stuff to give value+ to the tutorial, pull out hair, bang head against desk, repeat until sanity shredded...)
If you ever overhear me say "How hard can it be, I've played with that toolset loads of times..." again, shoot me.
TR
TR
- TR's Basics - Boolean Algebra
- TR's Basics - Decisions
- TR's Basics - Mostly Operators
- TR's Basics - Variables, Types and Functions (TBC)
One thing. If you should download these, please use a dedicated standalone pdf reading program. Each one has bookmarks which enable you to jump straight to certain sections in them. You do not gain access to these in an internet browser.TR