I understood what NWN really lacks, from an immersion perspective
Dark_Ansem
Member Posts: 992
Neverwinter lacks a "Codex" part of the journal. I had to reinstall Dragon age to test Ninja Ripper, and I noticed how much I missed that from NWN.
D&D lore is rich. It would make a superb addition to any future adventures, especially if there is the possibility of making it modular and/or module-dependent.
D&D lore is rich. It would make a superb addition to any future adventures, especially if there is the possibility of making it modular and/or module-dependent.
3
Comments
Have a look here, be careful of spoilers however: http://dragonage.wikia.com/wiki/Codex:_Magic_And_Religion
As someone who has released three modules, I would support this only if it is generated by the game itself. Otherwise think of the grind of adding this level of detail by hand...
TR
TR
You read (examine) a book about the Great Shambling Mound of Frithen Firth. When you close it, you get a message:
Do you wish to add this information to your Codex? Yes/No
When you defeat a monster, the descriptive text could be added if you choose that option.
That sort of thing?
-JFK
TR
What we really need is the OnDeath script bug fix. Today, it is very difficult to get scripts to fire reliably when a creature dies. Once that bug is fixed, then it is a simple matter to add or update a journal entry on the death of that creature.
So that leaves me wondering, do we really need a codex when we have a journal?