Request: Fix the OnDeath User Defined Event
Grymlorde
Member Posts: 121
The OnDeath User Defined Event does not fire properly, as acknowledged by BioWare:
NW_C2_DEFAULT7
NW_C2_DEFAULT7
// NOTE: the OnDeath user-defined event does notX2_DEF_USERDEF
// trigger reliably and should probably be removed
if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT))
else if(nUser == 1007) // DEATH - do not use for critical code, does not fire reliably all the timePlease fix this. There is so much the community could do if a creature's death can reliably trigger events.
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