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Request: Fix the OnDeath User Defined Event

The OnDeath User Defined Event does not fire properly, as acknowledged by BioWare:

NW_C2_DEFAULT7
// NOTE: the OnDeath user-defined event does not
// trigger reliably and should probably be removed
if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT))
X2_DEF_USERDEF
else if(nUser == 1007) // DEATH - do not use for critical code, does not fire reliably all the time
Please fix this. There is so much the community could do if a creature's death can reliably trigger events.

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