Wow, my streams and rivers are flowing now.
JFK
Member Posts: 214
Hey Beamdoggies,
I see a current now in my watery places, with rivers and streams flowing. They seem to always flow Southwest, at a constant rate. Is this something controllable in any way? I'd love to be able to have the flow parallel to the streambed or river bed, and be able to change directions.
Looks nice, thanks to whomever did this. May have been this way a while, but I only noticed it yesterday in the OC.
-JFK
I see a current now in my watery places, with rivers and streams flowing. They seem to always flow Southwest, at a constant rate. Is this something controllable in any way? I'd love to be able to have the flow parallel to the streambed or river bed, and be able to change directions.
Looks nice, thanks to whomever did this. May have been this way a while, but I only noticed it yesterday in the OC.
-JFK
0
Comments
Thanks,
-JFK
Short version is that currently you can control the speed through wind, but the direction is fixed. I've been thinking about how to specify a direction, but still not sure. If you have any ideas, I'd love to hear them.
Well, if there is any way to offset the angle of 'scroll' by x degrees from the wind direction.... yeah, no, I don't know enough to know anything.
-JFK
So the applied shader is inherent in the model itself, or applied to a specific model or models at run-time, or what? I need to learn more (or anything) about shaders. A global shader affects the entire screen... could a global shader further change a model that already has a shader affecting it?
Well, my lack of knowledge is evident. Thanks for the answers folks. Here's hoping a way arises to directly set both wind direction/speed, and liquid flow/speed.
-JFK
##setglobalwind 2 2 0 - full wind
##setglobalwind 1 1 0 - mid wind
##setglobalwind 0 0 0 - no wind
(those are the values settable by the toolset, you have finer grain with console commands)
The flow direction could be inherited from the wind direction, but there is no way to set any values other than those three from the toolset. So it would still have a fixed direction unless you mess with the console (which is a per-client setting).
Another way to set the direction is a per-tile setting. It would require editing all the tiles with water, and I'm not sure if it will break existing content visually. For new CC tilesets we're discussing advanced techniques that will allow you to paint the direction as water crossers, and also make the waves break on the shore. But for existing tilesets, that's not that easy to backport.
Another option is to add flow waypoints to the area and use its facing. This requires the nwscript->shader API which is still in progress.
-JFK
##DebugMode 1
##dm_visualeffect 265
You can script that to be constantly cast at some location. Probably something a wee bit less powerful.
But opening up the wind manager to scripts would be amazing