I used to go by the community name "Alazander." Some of you may remember my NWN series from way back: AL1: Siege of Shadowdale, AL2: Crimson Tides of Tethyr, and AL3: Tyrants of the Moonsea. The last began life as a Premium Module but was cut short and released for free when Atari pulled the plug on the Premium Module program. It was my desire to finish the series with a fourth module, The Blades of Netheril. Sadly, the demands of real life and my professional work with Ossian Studios scuppered those plans.
I'm excited by the upcoming NWN:EE and intend to update the AL series to work with the new game. However, I've also been tossing around the idea of giving my modules an overhaul: expanding and rewriting dialogue to include more options and skill checks, re-balancing combat, fixing some long outstanding bugs (like the magic golem in the arena in AL3), etc - essentially bringing them all up a professional standard, using the skills and experience I've gained over the 15 years since AL1 was released. (15 years?! That can't be right!
While I can't promise anything at this stage, the old itch to finish the story with a fourth module has also returned. It would be nice to gauge potential interest in a revised and combined super-campaign, which would include the three previous modules as well as the fourth and concluding new chapter, all released in one package. The campaign would take the PC from level 1 through to epic levels and be roughly OC-sized (50-60 hours), all redesigned and refined to a professional standard.
Right now I'm busy with two novels and an unannounced CRPG project, so a fully realized campaign like this is several years away. I am however hyped for Beamdog's latest release and I wanted to share my enthusiasm with my fellow builders and community veterans who might remember my work from back in the day. I look forward to checking out some of the great creations you guys come up with over the coming months.