Is it advisable to play through AL1 and AL2 before the premium module?
I'd recommend either AL2 or Darkness over Daggerford if you want a balanced character. The story in Tyrants of the Moonsea is standalone but recognizes the hero from either game in one or two conversations.
AL1 is a very old module. There are superior modules to level your character up for AL2 or DoD.
Is it advisable to play through AL1 and AL2 before the premium module?
I'd recommend either AL2 or Darkness over Daggerford if you want a balanced character. The story in Tyrants of the Moonsea is standalone but recognizes the hero from either game in one or two conversations.
AL1 is a very old module. There are superior modules to level your character up for AL2 or DoD.
Makes me wonder if its the beginning of the Premium modules program like Atari once had, I wonder if next on agenda is remake of Tides of Tethir or the Fourth Instalment.
Makes me wonder if its the beginning of the Premium modules program like Atari once had, I wonder if next on agenda is remake of Tides of Tethir or the Fourth Instalment.
so far it just looks like they are finishing the modules that got cancelled. so hexcoda might be next.
Wouldn't place a bit on it, if I remember well the sequels of Witch's Wake, Kingmaker and Shadowguards were cancelled by Atari and WotC before the end of the premium modules program because they didn't take place in the Forgotten Realms.
Kind of curious as to why Tyrants got the EE treatment first and not AL1 or AL2? Or is it because Tyrants is standalone it's not technically connected to the first two modules anymore?
Tyrants of the Moonsea was formerly a premium module that got cancelled by Atari and released in an unfinished state. It made sense to use the talent at Ossian's disposal to see the original vision fulfilled.
AL1 and AL2 are community modules that were technically finished a long time ago. AL1 is an old and rather basic module and doesn't meet the quality bar for a professional re-release. AL2 is closer to the level of quality fans would expect, but it relies on custom content (e.g. the music) that would be difficult to license. All three modules are standalone and can be played individually in any order.
When The Blades of Netheril eventually sees the light of day, it will be both a sequel to the AL series and the official campaign and expansions (including Ossian's D&D stuff).
Is there a walk through yet on this module for zones beyond your original cancelled mod? (Interested only if I get stuck again.. my old eyes don't work sometimes and completely missed an area)
I'll be buying it once it's on Beamdog's website. I just finished DoD and was going to get Tyrants of the Moonsea, but alas, it isn't available here yet. I'm having a blast with AL 1 though, and I imagine AL 2 will be great as well.
I'm excited to see The Blades of Netheril when it comes.
so i did enjoy tyrants very much. it's a pretty good stand alone module even if there are some loose ends left hanging for a 4th part to this series.
there of course the blade itself and the traitor is still out there. he is most likely the villain of the 4th part i'm sure.
i'm curious as to what happen with that assassin you meet early on. he screamed party member to me or part of a side quest involving aster. but he is just gone after aster dies.
i do feel the 2nd half was very much inspired by dod. to the point they both end with you fighting a demon lord. altho i have not decide if i liked this or dod more.
(Quote)
"1) Do everything normally, but during the fight, type DebugMode 1. Then use the period key (.) to bring up the Chooser as a DM. Open the Hillsfar Arena area, and select the Announcer. Jump him to the spot where you'll go at the start of the cutscene. Then Type DebugMode 0.
2) Finish off the golem, and the cut-scene appears to work fine.
Alazander."
OK Ok, HAD to post this as this took a couple of hours for me to try and had to share.
1 Hit tilde key, then pause game
2 then type DebugMode 1
3 then enter
4 next button you push is the period (.)
5 you should see a interface pop window and the "Chooser" is 1st place in drop down box,now below window you will see your current area highlight it, then expand the "creatures" column
6 then highlight the "Announcer" line at top of bottom window, you should see the actual announcer with blue blinking circle around him
7 then hit "jump" button on top of interface display, place the announcer inside arena pit but away so your fight with magic golem doesn't hit him
8 now you should see announcer inside pit
9 close out interface window,
10 then Debugmode 0
11 unpause game and finish golem, then talk window will appear with announcer.!!!
12 then go Praise Jesus.!!!!!!! and go back to cell and complete game
Hey, Alazander. Still gauging interest? I would definitely love to play a decent custom campaign in the dozens of hours, let alone something from one of the best Hall of Fame authors and with some professional polish applied. That would be a blast and I certainly wouldn't mind buying it as a premium module priced according to length in comparison to other premium modules, or pre-ordering in a fundraiser.
Hi there. I loved playing through ALs 1-3 back in the day. I remember AL4 being announced and was gutted it never came to be; hence finishing the story. I'd be delighted if it ever got made!
Awww, I really hope we haven't missed our chance after the bad reviews (and presumably sales) for Furiae. I'm sure many players would love a return to this series! What Luke writes about AL4 being a tie-in to the Ossian modules sounds very interesting.
I'll have some major news on The Blades of Netheril soon. There were several scenarios that might have transpired following the release of Tyrants of the Moonsea, but for now it looks like it will be a fan project rather than an official release.
In the meantime, I'd like to make a request of the community: I'm collecting character files for PCs that have completed either the OC or HotU (and possibly SoU beforehand) campaigns. PCs should not have experience or equipment from modules outside of these two campaigns, since the character files will be used to balance The Blades of Netheril. This may constitute a small spoiler.
I'm expecting OC PCs to be around level 17 and HotU PCs to average around level 28.
Please e-mail the .bic files to creativetitan@gmail.com. Contributors will receive credits when The Blades of Netheril is released. Many thanks!
Thank you so much for keeping us updated! That news made my day (that you're still working on it I mean, I'm sorry it didn't work out as a Premium module).
EDIT: @JuliusBorisov, I suppose that no amount of sudden gift purchases of TotM could save The Blades of Netheril's premium status prospects?
Played through Darkness Over Daggerford and Tyrants recently. Loved them both. Excited to play this final installment. Hopefully it'll be a premium module.
Played through Darkness Over Daggerford and Tyrants recently. Loved them both. Excited to play this final installment. Hopefully it'll be a premium module.
Fantasy author and Ossian Studios lead designer Luke Scull is thrilled to announce The Blades of Netheril, an unofficial sequel to the Neverwinter Nights original campaign! The story is a direct continuation of the Wailing Death storyline. Cast out in disgrace and erased from Neverwinter's history, the hero is thrust into a struggle between ancient powers that could ultimately rewrite the fate of Faerûn. Familiar faces will return alongside new allies and enemies as the player embarks on an epic quest that is both world-changing and deeply personal.
The Blades of Netheril will be split into three chapters each approaching an expansion in scope. Each chapter will include:
• 20+ hours of gameplay
• A fully narrated intro cinematic
• Deadly new monsters to fight
• New portraits and a gorgeous world map
• New music
• The level of quality one would expect from an official campaign or premium module
The first chapter begins in Skullport, also known as the Port of Shadows—a city of slavers, monsters and villains festering far below Waterdeep. Waking up in a dark cell with no memory of they how they came to be there, the hero will discover a dark conspiracy that spans the breadth of the Forgotten Realms.
As well as acting as a direct sequel to the original campaign, The Blades of Netheril will serve as a sequel to Shadows of Undrentide, Hordes of the Underdark, and Luke’s previous AL series of modules.
The first chapter of the Blades of Netheril is targeting a release date of June 18th, 2022—exactly 20 years after Neverwinter Nights was originally released on Microsoft Windows. Subsequent chapters will follow six to 12 months later.
The Blades of Netheril is currently planned to be available free for owners of Neverwinter Nights Enhanced Edition on Windows/Mac OS X, while other versions may follow later. Multiplayer is planned but may be added post-release.
For regular updates on The Blades of Netheril, subscribe to Luke Scull’s Patreon. You can also visit his website at www.lukescull.com and follow him on twitter @Luke_Scull.
About Luke Scull:
Luke Scull was the lead designer and writer of NWNEE: Tyrants of the Moonsea, NWN2: Mysteries of Westgate, The Shadow Sun, and the Gemmell award nominated The Grim Company trilogy of novels. He also created the classic NWN Hall of Fame modules Siege of Shadowdale and Crimson Tides of Tethyr and is a veritable depository of Forgotten Realms lore. The Blades of Netheril is his personal project and has no affiliation with Ossian Studios.
I got all excited about this and then saw the release date is 2022. XD
Also... "Waking up in a dark cell with no memory of they how they came to be there" is giving me "Oh Gods, you're gonna strip my inventory from my imported character, aren't you?!" vibes. :P
One little detail I missed on my first read-through of the above. It's going to be FREE!!!!!!!!!!!!!!!!! I'd have been quite willing to pay up to £20 for it based on Luke's (and Ossian's) previous work. No wonder it won't be available 'til next year.
Comments
Is it advisable to play through AL1 and AL2 before the premium module?
I'd recommend either AL2 or Darkness over Daggerford if you want a balanced character. The story in Tyrants of the Moonsea is standalone but recognizes the hero from either game in one or two conversations.
AL1 is a very old module. There are superior modules to level your character up for AL2 or DoD.
Okay, thanks much!
so far it just looks like they are finishing the modules that got cancelled. so hexcoda might be next.
AL1 and AL2 are community modules that were technically finished a long time ago. AL1 is an old and rather basic module and doesn't meet the quality bar for a professional re-release. AL2 is closer to the level of quality fans would expect, but it relies on custom content (e.g. the music) that would be difficult to license. All three modules are standalone and can be played individually in any order.
When The Blades of Netheril eventually sees the light of day, it will be both a sequel to the AL series and the official campaign and expansions (including Ossian's D&D stuff).
I'm excited to see The Blades of Netheril when it comes.
That said, I may just take Luke's advice and play Darkness Over Daggerford until AL2 is updated and on the steam workshop (or wherever).
i'm curious as to what happen with that assassin you meet early on. he screamed party member to me or part of a side quest involving aster. but he is just gone after aster dies.
i do feel the 2nd half was very much inspired by dod. to the point they both end with you fighting a demon lord. altho i have not decide if i liked this or dod more.
OK Ok, HAD to post this as this took a couple of hours for me to try and had to share.
1 Hit tilde key, then pause game
2 then type DebugMode 1
3 then enter
4 next button you push is the period (.)
5 you should see a interface pop window and the "Chooser" is 1st place in drop down box,now below window you will see your current area highlight it, then expand the "creatures" column
6 then highlight the "Announcer" line at top of bottom window, you should see the actual announcer with blue blinking circle around him
7 then hit "jump" button on top of interface display, place the announcer inside arena pit but away so your fight with magic golem doesn't hit him
8 now you should see announcer inside pit
9 close out interface window,
10 then Debugmode 0
11 unpause game and finish golem, then talk window will appear with announcer.!!!
12 then go Praise Jesus.!!!!!!! and go back to cell and complete game
In the meantime, I'd like to make a request of the community: I'm collecting character files for PCs that have completed either the OC or HotU (and possibly SoU beforehand) campaigns. PCs should not have experience or equipment from modules outside of these two campaigns, since the character files will be used to balance The Blades of Netheril. This may constitute a small spoiler.
I'm expecting OC PCs to be around level 17 and HotU PCs to average around level 28.
Please e-mail the .bic files to creativetitan@gmail.com. Contributors will receive credits when The Blades of Netheril is released. Many thanks!
EDIT: @JuliusBorisov, I suppose that no amount of sudden gift purchases of TotM could save The Blades of Netheril's premium status prospects?
it's not.
TR
Fantasy author and Ossian Studios lead designer Luke Scull is thrilled to announce The Blades of Netheril, an unofficial sequel to the Neverwinter Nights original campaign! The story is a direct continuation of the Wailing Death storyline. Cast out in disgrace and erased from Neverwinter's history, the hero is thrust into a struggle between ancient powers that could ultimately rewrite the fate of Faerûn. Familiar faces will return alongside new allies and enemies as the player embarks on an epic quest that is both world-changing and deeply personal.
The Blades of Netheril will be split into three chapters each approaching an expansion in scope. Each chapter will include:
• 20+ hours of gameplay
• A fully narrated intro cinematic
• Deadly new monsters to fight
• New portraits and a gorgeous world map
• New music
• The level of quality one would expect from an official campaign or premium module
The first chapter begins in Skullport, also known as the Port of Shadows—a city of slavers, monsters and villains festering far below Waterdeep. Waking up in a dark cell with no memory of they how they came to be there, the hero will discover a dark conspiracy that spans the breadth of the Forgotten Realms.
As well as acting as a direct sequel to the original campaign, The Blades of Netheril will serve as a sequel to Shadows of Undrentide, Hordes of the Underdark, and Luke’s previous AL series of modules.
The first chapter of the Blades of Netheril is targeting a release date of June 18th, 2022—exactly 20 years after Neverwinter Nights was originally released on Microsoft Windows. Subsequent chapters will follow six to 12 months later.
The Blades of Netheril is currently planned to be available free for owners of Neverwinter Nights Enhanced Edition on Windows/Mac OS X, while other versions may follow later. Multiplayer is planned but may be added post-release.
For regular updates on The Blades of Netheril, subscribe to Luke Scull’s Patreon. You can also visit his website at www.lukescull.com and follow him on twitter @Luke_Scull.
About Luke Scull:
Luke Scull was the lead designer and writer of NWNEE: Tyrants of the Moonsea, NWN2: Mysteries of Westgate, The Shadow Sun, and the Gemmell award nominated The Grim Company trilogy of novels. He also created the classic NWN Hall of Fame modules Siege of Shadowdale and Crimson Tides of Tethyr and is a veritable depository of Forgotten Realms lore. The Blades of Netheril is his personal project and has no affiliation with Ossian Studios.
Also... "Waking up in a dark cell with no memory of they how they came to be there" is giving me "Oh Gods, you're gonna strip my inventory from my imported character, aren't you?!" vibes. :P
TR