Is it advisable to play through AL1 and AL2 before the premium module?
I'd recommend either AL2 or Darkness over Daggerford if you want a balanced character. The story in Tyrants of the Moonsea is standalone but recognizes the hero from either game in one or two conversations.
AL1 is a very old module. There are superior modules to level your character up for AL2 or DoD.
Is it advisable to play through AL1 and AL2 before the premium module?
I'd recommend either AL2 or Darkness over Daggerford if you want a balanced character. The story in Tyrants of the Moonsea is standalone but recognizes the hero from either game in one or two conversations.
AL1 is a very old module. There are superior modules to level your character up for AL2 or DoD.
Makes me wonder if its the beginning of the Premium modules program like Atari once had, I wonder if next on agenda is remake of Tides of Tethir or the Fourth Instalment.
Makes me wonder if its the beginning of the Premium modules program like Atari once had, I wonder if next on agenda is remake of Tides of Tethir or the Fourth Instalment.
so far it just looks like they are finishing the modules that got cancelled. so hexcoda might be next.
Wouldn't place a bit on it, if I remember well the sequels of Witch's Wake, Kingmaker and Shadowguards were cancelled by Atari and WotC before the end of the premium modules program because they didn't take place in the Forgotten Realms.
Kind of curious as to why Tyrants got the EE treatment first and not AL1 or AL2? Or is it because Tyrants is standalone it's not technically connected to the first two modules anymore?
Tyrants of the Moonsea was formerly a premium module that got cancelled by Atari and released in an unfinished state. It made sense to use the talent at Ossian's disposal to see the original vision fulfilled.
AL1 and AL2 are community modules that were technically finished a long time ago. AL1 is an old and rather basic module and doesn't meet the quality bar for a professional re-release. AL2 is closer to the level of quality fans would expect, but it relies on custom content (e.g. the music) that would be difficult to license. All three modules are standalone and can be played individually in any order.
When The Blades of Netheril eventually sees the light of day, it will be both a sequel to the AL series and the official campaign and expansions (including Ossian's D&D stuff).
Is there a walk through yet on this module for zones beyond your original cancelled mod? (Interested only if I get stuck again.. my old eyes don't work sometimes and completely missed an area)
I'll be buying it once it's on Beamdog's website. I just finished DoD and was going to get Tyrants of the Moonsea, but alas, it isn't available here yet. I'm having a blast with AL 1 though, and I imagine AL 2 will be great as well.
I'm excited to see The Blades of Netheril when it comes.
so i did enjoy tyrants very much. it's a pretty good stand alone module even if there are some loose ends left hanging for a 4th part to this series.
there of course the blade itself and the traitor is still out there. he is most likely the villain of the 4th part i'm sure.
i'm curious as to what happen with that assassin you meet early on. he screamed party member to me or part of a side quest involving aster. but he is just gone after aster dies.
i do feel the 2nd half was very much inspired by dod. to the point they both end with you fighting a demon lord. altho i have not decide if i liked this or dod more.
(Quote)
"1) Do everything normally, but during the fight, type DebugMode 1. Then use the period key (.) to bring up the Chooser as a DM. Open the Hillsfar Arena area, and select the Announcer. Jump him to the spot where you'll go at the start of the cutscene. Then Type DebugMode 0.
2) Finish off the golem, and the cut-scene appears to work fine.
Alazander."
OK Ok, HAD to post this as this took a couple of hours for me to try and had to share.
1 Hit tilde key, then pause game
2 then type DebugMode 1
3 then enter
4 next button you push is the period (.)
5 you should see a interface pop window and the "Chooser" is 1st place in drop down box,now below window you will see your current area highlight it, then expand the "creatures" column
6 then highlight the "Announcer" line at top of bottom window, you should see the actual announcer with blue blinking circle around him
7 then hit "jump" button on top of interface display, place the announcer inside arena pit but away so your fight with magic golem doesn't hit him
8 now you should see announcer inside pit
9 close out interface window,
10 then Debugmode 0
11 unpause game and finish golem, then talk window will appear with announcer.!!!
12 then go Praise Jesus.!!!!!!! and go back to cell and complete game
Hey, Alazander. Still gauging interest? I would definitely love to play a decent custom campaign in the dozens of hours, let alone something from one of the best Hall of Fame authors and with some professional polish applied. That would be a blast and I certainly wouldn't mind buying it as a premium module priced according to length in comparison to other premium modules, or pre-ordering in a fundraiser.
Hi there. I loved playing through ALs 1-3 back in the day. I remember AL4 being announced and was gutted it never came to be; hence finishing the story. I'd be delighted if it ever got made!
Awww, I really hope we haven't missed our chance after the bad reviews (and presumably sales) for Furiae. I'm sure many players would love a return to this series! What Luke writes about AL4 being a tie-in to the Ossian modules sounds very interesting.
I'll have some major news on The Blades of Netheril soon. There were several scenarios that might have transpired following the release of Tyrants of the Moonsea, but for now it looks like it will be a fan project rather than an official release.
In the meantime, I'd like to make a request of the community: I'm collecting character files for PCs that have completed either the OC or HotU (and possibly SoU beforehand) campaigns. PCs should not have experience or equipment from modules outside of these two campaigns, since the character files will be used to balance The Blades of Netheril. This may constitute a small spoiler.
I'm expecting OC PCs to be around level 17 and HotU PCs to average around level 28.
Please e-mail the .bic files to [email protected] Contributors will receive credits when The Blades of Netheril is released. Many thanks!
Thank you so much for keeping us updated! That news made my day (that you're still working on it I mean, I'm sorry it didn't work out as a Premium module).
EDIT: @JuliusBorisov, I suppose that no amount of sudden gift purchases of TotM could save The Blades of Netheril's premium status prospects?
Comments
Is it advisable to play through AL1 and AL2 before the premium module?
I'd recommend either AL2 or Darkness over Daggerford if you want a balanced character. The story in Tyrants of the Moonsea is standalone but recognizes the hero from either game in one or two conversations.
AL1 is a very old module. There are superior modules to level your character up for AL2 or DoD.
Okay, thanks much!
so far it just looks like they are finishing the modules that got cancelled. so hexcoda might be next.
AL1 and AL2 are community modules that were technically finished a long time ago. AL1 is an old and rather basic module and doesn't meet the quality bar for a professional re-release. AL2 is closer to the level of quality fans would expect, but it relies on custom content (e.g. the music) that would be difficult to license. All three modules are standalone and can be played individually in any order.
When The Blades of Netheril eventually sees the light of day, it will be both a sequel to the AL series and the official campaign and expansions (including Ossian's D&D stuff).
I'm excited to see The Blades of Netheril when it comes.
That said, I may just take Luke's advice and play Darkness Over Daggerford until AL2 is updated and on the steam workshop (or wherever).
i'm curious as to what happen with that assassin you meet early on. he screamed party member to me or part of a side quest involving aster. but he is just gone after aster dies.
i do feel the 2nd half was very much inspired by dod. to the point they both end with you fighting a demon lord. altho i have not decide if i liked this or dod more.
OK Ok, HAD to post this as this took a couple of hours for me to try and had to share.
1 Hit tilde key, then pause game
2 then type DebugMode 1
3 then enter
4 next button you push is the period (.)
5 you should see a interface pop window and the "Chooser" is 1st place in drop down box,now below window you will see your current area highlight it, then expand the "creatures" column
6 then highlight the "Announcer" line at top of bottom window, you should see the actual announcer with blue blinking circle around him
7 then hit "jump" button on top of interface display, place the announcer inside arena pit but away so your fight with magic golem doesn't hit him
8 now you should see announcer inside pit
9 close out interface window,
10 then Debugmode 0
11 unpause game and finish golem, then talk window will appear with announcer.!!!
12 then go Praise Jesus.!!!!!!! and go back to cell and complete game
In the meantime, I'd like to make a request of the community: I'm collecting character files for PCs that have completed either the OC or HotU (and possibly SoU beforehand) campaigns. PCs should not have experience or equipment from modules outside of these two campaigns, since the character files will be used to balance The Blades of Netheril. This may constitute a small spoiler.
I'm expecting OC PCs to be around level 17 and HotU PCs to average around level 28.
Please e-mail the .bic files to [email protected] Contributors will receive credits when The Blades of Netheril is released. Many thanks!
EDIT: @JuliusBorisov, I suppose that no amount of sudden gift purchases of TotM could save The Blades of Netheril's premium status prospects?