Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!


Neverwinter Nights: Enhanced Edition has been announced! Visit to pre-order, apply for the Head Start and check for details. NWN:EE FAQ is available.
Soundtracks for BG:EE, SoD, BG2:EE, IWD:EE, PST:EE are now available in the Beamdog store.
Attention, new and old users! Please read the new rules of conduct for the forums, and we hope you enjoy your stay!

SCS playthrough - composition

Hello. Got some questions about party composition for an scs playthrough. Mage and clerics will be set to no pre buffs so it's not gonna be ultra difficult I hope. Have scs experience with bg1. Kits will be not strictly legal. Focus should be using the skald synergy. I will use item revisions / spell revisions and rogue rebalancing

Party will be:
Fighter / mage as protagonist - maybe berserker or kensai kit for fun
Jaheira as fighter / druid - maybe avenger?
Jan as fighter / illusionist / thief
Skald - probably nalia

I'm still torn about the last spot. Fighter / cleric, cavalier, Inquisitor. sorcerer or maybe cleric/mage.
I try to go without Inquisitor and tend to fighter/cleric. I'm unsure though whether cleric + druid is too much. I'm excited for the new spells though.

What do you guys think?


  • Humanoid_TaifunHumanoid_Taifun Member Posts: 641
    A multiclass druid does not replace a single (or dual)-class cleric.

  • OrlonKronsteenOrlonKronsteen Member Posts: 469
    I would put a pure mage of some sort or a sorcerer in there.

  • Miss_KetaMiss_Keta Member Posts: 3
    edited March 16
    General rules:

    If you are not very experienced with SCS in bg2 do NOT skip an inquisitor. If you are experienced, do NOT skip an inquisitor. :smiley:

    Berserker 9>druid is a good combo if you autoroll high enough, alternative option is bers 7>druid for ultra fast regain. I played kensai>druid myself in BG but is too squishy for my taste.

    Divine casting is not needed in BG2 at all, so it's either a cleric or a druid pick IMO. Cleric have better spells but Druid can achieve grandmastery in clubs or scimitars and mainly off hand belm, wich greatly increase damage, especially with a bard.

    FMT Gnome: FMT is my favorite way to score the " scarlet ninja-to" problem. It's IMO the best UAI character of the game. You basically give up lvl 9 spells for 100% detect Illusion, scarlet ninja-to (plus all the cheesy of the UAI) wich are basically the 2 reasons to have a thief, plus you have 2APR given 13+fighter + still self buff due to a mage. After years of spamming multiple thieves for scarlet ninja to this is the char that I like the most of all possible configuration I tried. Gnome illusionist is just a power play version of a normal FMT elf and not game changing.

    RR Skald: I do think that basic Bard in RR is much bettter since it basically gives +3 to saves and don't have +1speed to cast, even if you give up a BUNCH of damage. Plus the HLA bard song of the "true" bard is MUCH better then the skald one, at least IMO.

    Kensai 9 or 13>mage just only one?

    Archer: pure kensai dagger thrower can be interesting -IMO better- as well if you are picking this just for early/mid game power (throwing daggers are banana and fighter exp table > ranger). Slop to kensai is that you probably want your FMT to use boomerang dagger /firetooth until UAI, so rethinking about it archer is probably better.

    Anyway I like your way of thinking, this set up is amazing with skald given the massive APR boost to all your chars:

    Bers9>D GM+belm
    K13>M GM + kundane
    FMT Boomerang dagger/firet then whatever+ scarlet ninja to
    Archer Tuigan

    improved haste and a skald singing for a retarded DPS garanteed <3 almost 40 atk rounds with +5hit/dmg on top of 3 arcane caster, 1 divine caster and 100 detect illusion utility. Geez, you almost make me want to try this set up :sunglasses:

    GL for your run anyway :)

Sign In or Register to comment.