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Need help with Dragon's Eye!

I am currently on the second level of Dragon's Eye, and am located at the lower left hand corner of the map. I approach a room where there is a pyramid, guarded by trolls and Talonite shaman priests. Every time I enter that room, the priests cast HOLD on my characters, and I cannot defeat them all without my characters dying quickly. Any help is appreciated!


  • RaduzielRaduziel Member Posts: 2,470
    That is one of the toughest fight of the game IMO.

    You need to use the corridor on your favor as a choke point.

    But to build an strategy I'll need to know about your party. Classes and levels minimal.

  • Yulaw9460Yulaw9460 Member Posts: 544
    Some summonings of cannon fodder usually help a lot. Say, Animate Dead and the like. In the choke point, as stated above. They'll hopefully help bear the brunt of any disabling spells aimed at your party. Then a healthy dose of damaging spells usually gets the job done, combined with various helpings of missile weapons from behind the cover. If your summonings are of a weakly sort, keep up their numbers to hold off the melee attackers from your party. Trolls usually pack a punch, so you'll most likely have to summon more meat. Even more so, if you hit some of your own summons with spells, which you probably will as well.

    Now, you'll want to apply some buffs as well (Chant/Bless etc.), because some spells still might get through and affect your party. Whatever helps you make the saves, at least, or Freedom of Action, if the Hold spell gives you much grief. I've never had much trouble picking off anyone left standing after that amount of punishment myself. Trolls might be a bit of a hassle, if you're low on acid- or fire-based spells, ammo or potions. At one time I had 2 potions left to fry the Trolls, and I had to time it just right, so they were knocked out right besides one another to scorch 3-4 of them in one shot.

    But that's just a standard approach, I suppose.

  • JoenSoJoenSo Member Posts: 567
    Yes, that chokepoint is essential, I think. I've won that fight by casting Web and Grease into the chokepoint and have a wall of summons (Animate dead) between the trolls and my party. And then weaken them with any missile weapons and mass-damage spells I have available. Damn trolls and their regeneration though...

    You don't have access to Cloudkill at that point in the game, right?

  • Yulaw9460Yulaw9460 Member Posts: 544
  • SirBatinceSirBatince Member Posts: 730
    Use Lysan's cloak or a Potion of Freedom on somebody and make all the priests target said somebody

  • subtledoctorsubtledoctor Member Posts: 9,048
    I was gonna say:

    Get your party near the choke point, cast Web and Entangle below it, just far enough away tgat it doesn't affect you. Then summon something into the middle of the web and/or use an exploding potion (buy every one Fiddlebender will sell you).

    Now as all thevtrolls and priests stream toward you, they will be slowed down a lot. Have two tanks ready to melee any trolls to approach, and your four other party members should be using missile weapons against any priests who make their saves and try to cast spells. Take the priests down first, then mop up the trolls.

    BUT: hot darn, I forgot about Lysan's cloak. You can walk your best tank around in your own web, fighting freely. :smiley:

  • FirecrowFirecrow Member Posts: 93
    edited March 27
    Enter to next level can be good place for tanking. There is a bottleneck in the "spiral", which trolls can only pass in single file, but your chars can easy focus damage with missile or two-handed weapons. With some luck and Fox Boots you can clear whole level without rest or spellslots spending, even solo on HoF difficulty. Spiders stucks in spiral, and trolls with beetles can't pass. Usually you need to kill only one or two trolls, which managed to pass before one of Sword Spiders block the way for others. After that you can kill many enemies with help of missile weapons without danger.

    Post edited by Firecrow on
  • DazarloDazarlo Member Posts: 1
    My favourite approach to this particular battle is to have a stealthed character identify line of sight for a Druid to cast Thorn Spray (can’t remember if this is the exact name of the spell but it’s similar) at the entrance to the narrow pathway. I then have my Undead Hunter stand just above the outer limit of the spell and soak up the Hold Person spells whilst the remainder of the party use missile weapons and/or spells to take out the priests and then the trolls. The priests have difficulty concentrating for their Hold Person spells whilst receiving spell damage and the spell will even kill some (or all) of them if they stand within its area of effect for too long. Knocking out a couple of trolls at a time is good use of the flasks but you can also have a bow-wielding character use the acid/fire arrows to kill the trolls as they drop unconscious. The Undead Hunter may need healing during the battle but if you give them the best gear beforehand they can have a decent armour class by that stage in any case.

  • QuartzQuartz Member Posts: 3,763
    That fight still takes me a few tries usually. I agree, utilize the chokepoint and load up on crowd control.

  • NeveroddoreveNNeveroddoreveN Member Posts: 27
    Sorry it's taken me so long to get back to you guys, life has been a hassle over on my end. But I want to thank everyone who took the time to respond to my IWD blight! I am so appreciative of your advice, and I just wanted to thank you for your help!

  • theonlypeejtheonlypeej Member Posts: 39
    You'll find that most of us really love these games! No such thing as a stupid question... and you'll find out there is more than one way to skin a cat!

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