The Enjoyment of Making the "Non-Power" Party
HaHaCharade
Member Posts: 1,644
The more I play each of these games, the more I realize that having all maxed stats isn't the end all. Now, in my eyes a bit of leeway is given in Baldur's Gate, where your main character is the bastion of your party and admittedly
Still, I think something can be said about making stat adjustments that make sense for what you feel a character is. In a game like Icewind Dale, where you build a full party of six, I think being balanced rings even more true.
I suppose this might be more prevalent the more you get into the character(s) - writing biographies, portrait hunting, etc. - really fleshing them out as individuals (if you go that route). Why would your Gnome have such a high strength? Does your lean, charismatic mage really need x3 18s in his physical stats? Wouldn't your strong, bulky half-orc lack a bit in the Dexterity department?
Creative aspects aside, for me such concepts make the games, already not incredibly challenging, a bit more so. A spell like Strength has that much more meaning - maybe you memorize a couple more each day? Cat's Grace is a godsend for your low dex, but high strength fighter. What items in the game might off-set your stat limitations? What spells? It kind of makes some planning and foresight a bit more meaningful as well (if you've played the game a few times).
Just some thoughts I had as I rolled up a new party, of non-power gaming, but incredibly capable adventurers. To each their own though. Some folks like to "Play it Hardcore" (Triple Classed Everything, Max Stats, etc.) and I get the fun in that too.
the spawn of a deity.
Still, I think something can be said about making stat adjustments that make sense for what you feel a character is. In a game like Icewind Dale, where you build a full party of six, I think being balanced rings even more true.
I suppose this might be more prevalent the more you get into the character(s) - writing biographies, portrait hunting, etc. - really fleshing them out as individuals (if you go that route). Why would your Gnome have such a high strength? Does your lean, charismatic mage really need x3 18s in his physical stats? Wouldn't your strong, bulky half-orc lack a bit in the Dexterity department?
Creative aspects aside, for me such concepts make the games, already not incredibly challenging, a bit more so. A spell like Strength has that much more meaning - maybe you memorize a couple more each day? Cat's Grace is a godsend for your low dex, but high strength fighter. What items in the game might off-set your stat limitations? What spells? It kind of makes some planning and foresight a bit more meaningful as well (if you've played the game a few times).
Just some thoughts I had as I rolled up a new party, of non-power gaming, but incredibly capable adventurers. To each their own though. Some folks like to "Play it Hardcore" (Triple Classed Everything, Max Stats, etc.) and I get the fun in that too.
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Comments
I don't just right-click "Roll" till 93+, - this approach makes me go through all 80+ rolls, as they can provide solid stats in the needed attibutes.