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ArthasII wrote: »
What is the most evil thing of the game?
wild guess: giving a companion (or more than one) to the pillars
ArthasII wrote: »
Got it. I always felt
that book was "incomplete" as missing pages.
Aquadrizzt wrote: »
Minor tattoos are about halfway done being implemented. I've had to revise some of my designs (including the Anarchist getting a bonus against factols </3), so it's taking longer than I expected.
I was looking at Celestial Fire and Entropic Blade and realized that they form two thirds of a cycle (LG, CN, NE). I have already identified a fitting way to get such a monumentally Evil item, but I am unsure of what exactly it should do. Here's a design for it, as well as a hint about the acquisition method.The Primordial Sin
- Soulripping: on a critical hit, living, humanoid creatures must save vs. death (-4 penalty) or be slain and turned into a Lesser Shadow
- Unholy: deals 2 additional damage to non-Evil creatures and 4 additional damage (total) to Good creatures
THAC0: +3 bonus
Damage: +3 bonus
Usable by: Evil characters
Comments: To get such an Evil weapon, one must simply do the single most Evil thing in the game.
EbonKnight wrote: »
So, while I like a lot of what this mod does, I cannot help but feel like it is overall a straight up nerf/difficulty mod. You've nerfed mages to the ground, replaced 3d6 and 4d4 weapons with at best 1d8 with some good passives and haven't done anything to make enemies weaker in any way. Now I'm not saying PT is a particularly gruelling or hard game or anything, but, overall, I can't help but feel that this mod overall just makes combat even longer and more annoying. Combat was never the focus of the game, yet there IS still a bunch of it, however you play it, and just straight up nerfing both weapon damage and mage gear makes it harder for all classes.