Items of the Planes is a mod that changes the various weapons and gear available in Planescape: Torment in a manner akin to Item Revision for the Baldur's Gate series of games. The goal of this mod is to make itemization slightly more interesting, and make combat a bit more interesting instead of some arbitrary tactical slogs in between dialog menus. The latest release of this mod is available on Github.
The mod was made with several design philosophies in mind, as are explained. A full index of the items changed by this mod is available in the posts below.
Weapon design in Planescape is all over the place. Items of the same class have vastly different mechanical numbers attached (e.g. there are punch daggers that deal 1d2 damage all the way to 4d4). Absolute first order of business is establishing a baseline for all weapons of a given "type".
The types are defined as follows:
- Axes: d8 slashing damage; usable by Fighters
- Clubs: d6 crushing damage; usable by Fighters and Thieves
- Hammers: d8 crushing damage; usable by Fighters and Priests*
- Maces: d6 crushing/piercing damage; usable by Fighters and Priests*
- Daggers: d4 slashing/piercing damage;; usable by Fighters, Mages, and Thieves
- Punch Daggers: d3 piercing damage; +1 Attack per Round; usable by Fighters and Thieves
- Gauntlets: d3 crushing damage, +1 Attack per Round; usable by everyone.
Maces are now grouped with Hammers rather than Clubs for the purposes of Proficiency.
Expectation vs. Reality
Did you know that Vhailor's Axe actually receives no bonuses against Chaotic enemies, despite the description claiming "[t]he considerable damage it causes to an opponent is doubled if the axe strikes a guilty or chaotic creature"? Did you also know that The Justifier, despite explicitly stating that it was "designed to aid the followers of good and maim the followers of evil" has no alignment restriction, nor any damage bonus against Evil enemies. These kinds of inconsistencies are present in dozens of items present in the game. No longer. Any description of the enchantments of the item will accurately describe what the item does (perhaps with slight tweaks to the description or the actual effect).
For example, Vhailor's Axe "Final Judgment" now has the Axiomatic property (+2 to damage vs. non-lawful; +2 more damage [+4 total] vs. chaotic), while his armor grants him the effects of a permanent Protection from Chaos (+2 to AC and saves vs. chaotic creatures) effect.
The Planes of Balance
Mage items in Planescape Torment are comically overpowered. The best in slot Mage-exclusive earring gives 2 1st level spell slots and +2 Armor Class; the best Thief exclusive earring gives +10% bonus to Stealth. The former is better than all other earrings, while the latter can't even rival the mediocre faction earrings. Mages in Planescape can actually get more AC than Fighters through combination of the Mage-exclusive Magus Guard + Ring Zero + Ring of Thex (which, in addition to a total base AC of -3, provides +20 Max HP, +3 Int, +1 spell slot per level, and +2 to all saves).
Having made my point, part of this mod seeks to normalize balance within item groups, and make sure that Fighters, Mages and Thieves all have gear of equivalent power available to them.
There are a few items for which I haven't been able to come up with interesting designs that work within the game's framework. I have listed them below; be aware that some of these items may be minor spoilers. If you have any ideas for how to change these items, especially cool or unique effects that would feel out of place in other Infinity Engine games, please leave a comment.
- The Justifier
- Punch Daggers of True Death
- Anarchist Earrings #2, 3, 4
- Deionarra's Ring (and its Upgraded Version)
- Bolts of Kessek the Devourer
- Ingress' Teeth
- Eye of Vecna
There are also a few items that I have changed, but haven't come up with a good way to obtain them in game. If you have ideas for where to put there, let me know.
- Rat-tail Bracelet: Xaositect only, linked to Barking-Wilder but currently unobtainable
- Indep Earring: Indep only (aka Annah only), no way to get it described in game
Here is a list of the items (and changes) that I have implemented in my alpha version, but haven't published for release yet. Let me know if you have any thoughts.
None currently, but the Tattoo Overhaul is next!
I want to thank kjeron for his help with UI changes to enable some of the functionalities of this mod and demivrgvs for Item Revisions, which inspired this mod in the first place. Thanks also to the Unearthed Arcana team (subtledoctor and Grammarsalad) for putting up with my random ideas at 3am when it had been 2 years since I'd updated a mod. Finally, thank to everyone who gave me feedback here, via email, or on Reddit about this mod and everyone who plays any of my mods.
As always, I'm open to questions, comments, and criticism. Happy planeswalking!