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Divine Mods Breakdown

I'd like help unwrapping the pro's and con's of these mods:

Divine Remix*
Deities of Faerun
Faiths and Powers or faiths and Pantheons (have seen it both ways)
Paladins of Faerun

*I've had really good luck with this is the past (playing Tutu)

I really like this type mod. Anything that improves the game from vanilla which just isn't fleshed out enough for me. While a 2nd Edition guy, I appreciate the work that occurred in later editions to add meat to the relationship between deities and their clerics/paladin's and/or fiends and theirs.

I'd like feedback on these. I can't quite figure out their relationship. Any help is appreciated. I'm starting over for the 10th time (lol) and I'd like to get it right this time and play the game a little.

Thanks, CT

Comments

  • Contemplative_HamsterContemplative_Hamster Member Posts: 844
    edited March 2018
    Faiths and Powers, no contest.

    CharlestonianTemplar
  • RaduzielRaduziel Member Posts: 4,716
    edited March 2018

    Faiths and Powers, no contest.

    Well, thank you :)

    @CharlestonianTemplar I'm the author of DoF, let me give you some insight:

    - Brings the kits closer to its PnP counterpart. It works with the concept of Specialist Priest from Faiths & Avatars, Deities & Demigods and Demihuman Deities.

    - Still under development: the kits available are done, but many more are about to come.

    - It is a two-man job made by only one person - I do have a lot of help from the community (specially the authors of FnP, @Grammarsalad and @subtledoctor and a good soul named @kjeron ), but officially it's all on me: researching, writing, coding, testing, polishing, creating BAMs, etc.

    - Many things I'm learning on the job, what means that the code may misbehave, but I fix it ASAP whenever it happens (as @Necromanx2 can testify).

    - DoF gives a proper kit for all the original game's Cleric NPCs and some of the mod added Cleric NPC.

    - I'm not a native speaker, so grammar issues are expected. I'll gladly fix them if they are reported.

    - DoF uses FnP' sphere system to add some extra flavor to each kit.

    - DoF alters the way stronghold behaves in BG2. This way some kits may get, let's say the Ranger or Paladin strongholds.

    - DoF does not have a component for Ranger/Druid/Paladin/Monk yet. I'll tackle those once everything under the cleric is done.

    - DoF alters the basic cleric, so installing it you will need to necessarily use a kit. There are 24 kits available at the moment and the next update will bring this number closer to 30.

    Post edited by Raduziel on
    CharlestonianTemplar
  • CharlestonianTemplarCharlestonianTemplar Member Posts: 795
    Raduziel said:

    Faiths and Powers, no contest.

    Well, thank you :)

    @CharlestonianTemplar I'm the author of DoF, let me give you some insight:

    - Brings the kits closer to its PnP counterpart. It works with the concept of Specialist Priest from Faiths & Avatars, Deities & Demigods and Demihuman Deities...
    Thanks @Raduziel (and @Contemplative_Hamster). I can always count on you for feeback.

    @Raduziel, thanks for your hard work on this. As a consumer, I appreciate not only the coding work but, also, the detailed p&p research that is required to know the individual deities well enough to provide a unique and proper relationship between them and their servants, be they cleric, paladin, druid or ranger.

    Thanks. Selecting DoF. :smile: CT

    Raduziel
  • Contemplative_HamsterContemplative_Hamster Member Posts: 844
    Raduziel said:

    Faiths and Powers, no contest.

    Well, thank you :)
    No feelings were hurt in the production of this thread

    (But man, it was a blood bath in the Drafts folder)

    ;)

    CharlestonianTemplar
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