Less chests but with more treasure
helmo1977
Member Posts: 366
Really, especially during the first chapter, I feel like I am a street sweeper. There are so many chests and things all over the place that it feels ridiculous (really, who would leave all those things around the street, even if "hidden" in chests?)
I think there should be far less chests but far more meaningful (with more treasure). It would save A LOT of boredom. Same with enemies in some areas, but I guess this second part wont be heard.
Ps I am talking especially about the OC
I think there should be far less chests but far more meaningful (with more treasure). It would save A LOT of boredom. Same with enemies in some areas, but I guess this second part wont be heard.
Ps I am talking especially about the OC
3
Comments
A locked chest holding 1-5 coins and random loot scattered all around the streets is ridiculous. And bashing / picking chests all the time everywhere is really frustrating.
But I guess we won't be seeing that nonsense again. I hope!
2. Slight improvement of graphics (or maybe more than slight, depending on your perspective).
4. Fix of several game engine bugs that modules can't address.
4. Multiplayer being a minority or not, a replacement for the Gamespy server.
The multiplayer community still holds hundreds of active players (NWNScry typically puts the player count between 200-700 depending on time of day) and I for one am hoping that number will grow exponentially with the coming release of the Enhanced Edition. Additionally, upgraded modding tools means new and better single player modules for anyone like yourself that doesn't want to play online, as well as the possibility for a community made "Directors Cut" or similar original campaign edits that you're looking for.
In short, I think tweaking the OCs a bit would be a good move, or people will soon see there isnt much to do with the EE edition that they couldnt do before. BGs, IWD and PST EE editions were made thinking on improving the OCs. And I think they were sucessfull at that. I understand they have a different approach for NWN EE, but that doesnt mean they should completely forget about the OCs, imho, or people might move elsewhere before the benefits of the EE edition are seen.
Everything from rebalancing the amount of containers to smoothing out the difficulty (like slight nerfs to some of the earliest hardest fights but major buffs to most other combat throughout the game to keep it interesting and rewarding) would go far. If most encounters would be against at least moderate difficulty opponents instead of easy/effortless (and the few remaining actual low CR fights should be big swarms of enemies instead of couple) it would make it more engaging, of course the amount of experience might throw the endgame into level 20 or bit over it but if the bosses and loot got tuned for the changes it would probably be fine.
For me when I play the OC I have a few special rules. I only loot from dead enemy bodies and from chests shaped like a pyramid with a smooth top. If there is a boss fight/tough enemy in the area where a normal chest or a throne is I loot that too but I don't loot those if they are in spots where there is either no enemy or some random cannon fodder. I also don't loot crates as well because off the top of my head I can't recall getting anything useful from them.