Nwn on IOS
Staran
Member, Mobile Tester Posts: 295
Beamdog hasn’t said they were going to do it.
It is on the Trello boards.
If they do, it will be years away.
So, my question is: how do you think it can be done?
I have a hard time typing a letter on my iPad. I can’t imagine coding and creating environments.
Downloading modules/haks from nwvault to your device? No chance on iOS.
Does anyone have some ideas? Or know of any game that does something similar? if beamdog can put something together and have similar functions to nwn and on iOS it will be the most unique iOS game out there.
It is on the Trello boards.
If they do, it will be years away.
So, my question is: how do you think it can be done?
I have a hard time typing a letter on my iPad. I can’t imagine coding and creating environments.
Downloading modules/haks from nwvault to your device? No chance on iOS.
Does anyone have some ideas? Or know of any game that does something similar? if beamdog can put something together and have similar functions to nwn and on iOS it will be the most unique iOS game out there.
1
Comments
Having just the cep hack will take 1 gig of the 5 gig space that apple gives you.
Forgetting about adding custom modules....
How do you download files from the vault and put them in the cloud? IMHO Their is a need for a downloaded like the steam workshop has, but for iOS.
beamdog did the 32 to 64 bit conversion on the iOS versions of BG:ee and BG2:ee. So they know what to do and how to do it.
The new console / all platforms strategy only supports our hope for the work to get done.
That pretty much says everything
When the 64 bit version and the new renderer is in place we can probe for an ETA. But not before.
My guess is that WoTC have demanded that the console part should be prioritized since Larian where handed the rights for BG3. An even fuller trilogy run is now in sight. Smart move by WoTC for the console part - but not for the projects that needs love elsewhere.
That isn’t how it works
Beamdog converted the IE games to 64 bit for the iTunes store. So they know how to - I just figured that some external partner/superior set another immediate focus point for first half off this year.
Any official statement about a release date?
Yes. And 64 bit and the new renderer will happen before the game is released on consoles (since the consoles also require that). So - hopefully - the iOS version can be out this year.
Thank you Julius.
Why did consoles get a specific date and iOS got only a year?
Does iOS have bigger technical hurdles than consoles?
Or is it because you have another company doing the console conversion and therefor more resources?
Edit:
64 bit is rejected.
https://trello.com/c/9c0gsxju
That will be my last visit here. bb
This was in the patch notes for 1.79: "Both client and server are now 64bit binaries. We do not provide 32bit binaries anymore as of this patch. (The binary directories in the game install are now misnamed; we didn't change this yet but will in a future patch.)"
The iOS version is still in development.
How tragic. Let this be a cautionary tale to always check the timestamps.