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Easy question about Righteous Wrath of the Faithful

FregasegaFregasega Member Posts: 45
To gain the +1 APR from the spell do the allies need to be exactly of the same alignment of the cleric or the good/neutral/evil part will suffice?

Comments

  • semiticgoddesssemiticgoddess Member Posts: 14,903
    Exactly the same alignment.
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  • inethineth Member Posts: 746
    edited May 2018
    No, only the good/neutral/evil axis matters.

    I just tested it with IWD:EE v2.5 to be sure.
  • StummvonBordwehrStummvonBordwehr Member, Mobile Tester Posts: 1,385
    How about summons? Will they get an extra apr?

    If so what alignment does:
    Skeletons
    Zombies
    Aerial servant
    Devas (playing with house rules)
    Planetar (playing with house rules).

    I am playing on an iPhone so I dont have near affinity nor ee keeper to look for my self.
  • inethineth Member Posts: 746
    edited May 2018

    How about summons? Will they get an extra apr?

    They're certainly affected by the visual effect (glow) of the spell, so presumably also by its mechanical effects (though I don't know a good way to check).


    If so what alignment does [...]

    Assuming I'm reading this right in NearInfinity:
     spell                | summons         | alignment
    ----------------------+-----------------+--------------
    Animate Dead | Skeleton | True Neural
    | Zombie | True Neural
    Aerial Servant | Aerial Servant | True Neural
    Summon Planetar | Planetar | Chaotic Good
    Summon Deva | Deva | Chaotic Good
    Summon Dark Planetar | Fallen Planetar | Chaotic Evil
    Summon Fallen Deva | Fallen Deva | Chaotic Evil
    (I don't have the House Rules mod installed currently; I simply checked the Planetar/Deva summoning spells already in the game files. House Rules probably just gives access to these instead of adding its own.)
  • StummvonBordwehrStummvonBordwehr Member, Mobile Tester Posts: 1,385
    @ineth
    Thanks. Much obliged
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