Please make a GOG.com release of BG(2)EE!!!
William_Imm
Member Posts: 72
Seriously, GOG.com has always been, and always will be, the best place to the the original Baldur's Gate games. While this is a recent (wip in fact) project, I would like to make one request: Make sue that the Enhanced Edition versions of both games are on GOG.com. It may require some legal discussion with Atari and CD Projekt, but it will be worth it in the end.
And while you are at it, see if CD Projekt wants to help you with the Polish translation. They did a superb job last time, and they will do it this time.
And while you are at it, see if CD Projekt wants to help you with the Polish translation. They did a superb job last time, and they will do it this time.
13
Comments
A rather interesting accusation:p
Do you have a source or example or some such to support your claim or is this just something you have decided is the case?
Every game that is sold via gog.com has to be negotiated. Otherwise, like @TrentOster said (regarding EA) lvl99 game publishers' legal teams would beat every single cent out of them.
The thing is - they DO have legitimate contracts.
@Boaster That's complete and total BS. EVERY game that ends up on GOG.com has to be allowed permission by it's owners. Proof? Some of EA's old games are on there, and, as @powerfulally said before, if they have been illegaly licensed, EA's legal department would beat the stuffing out of them.
I even asked them who they authorized their licensing and they stonewall. I'm in the know, and know better.
An addition example is, they tried to sell Lords of Magic with a MOD (created by Ascension64) that contained some of my works as well. Together, or separate the two instances, you can Slice it anyway you want, but that is stealing plain and simple.
K thx.
Option A)
No one can tell = Passive agressive forum heroes "who are in the know" can't tell, whilst some suit or another who handles licensing of titles formely published by Sierra knows perfectly well.
Option
Legit,appreciated and well liked image of Gog.com is merely a forefront for rotten eastern Euroopean Mafia conspiracy aiming to farm unfathomable amounts of illagal money with Lords of Magic.
I gave it some thought and go with A personally.
Also, the latter example is not stealing but unauthorized use of freely distributed unofficial content. Since you speak of it in past tense, I assume they were actually decent enough to take it off once this Ascension64 expressed he has an issue with it?
I do not, I am not in the know:(
I wonder what consensus among remaining active IE modders is towards the EE. People have done some incredible work on both BGs over the years,would be grand if signigficant portion of existing mods/add ons could move to EE smoothly.
..Off topic, appologies.
Because of this I don't click disagree to your posts.
About GOG! Well it's not something I hadnt thought of before, some games are too old and the rights mighty even be "lost"... But it is the Intellectual property owner responsability to contact GOG too if they notice a violation... GOG does a great job optimizing the games imho.
Not that I owed anyone explanation.
We've got to do something from a DRM standpoint to comply with our obligations, but we're trying to work out a non-suck option.
-Trent
To be honest, to me it looks like that they actually handled your situation in a polite and reasonable fashion. It is possible that it was an honest mistake after all.
Though I might be missing something about the situation.
At least see if they are willing to sell your game on the site. It would certainly give you a lot of gains (and money) if you do so, and also a boost to your cred.
Also, is some troll adding disagrees about everything I'm saying? I can see my stance on DRM (it should go into a pit and burn - crack protection is better in most cases) being controversial, but on my request for ToBEX? My three key requests? I call troll.
I believe the fan work is a nice attachment to the game itself, it makes the mod more popular and the awareness of such content rises up. As they take money for the game, not for the mod itself (people would buy a game without a mod anyway, since it's free). Would it really make a difference if they just linked to the portal where such mods are available? Maybe they just could show that "the mod X was created by Y and Z and here's their website". I always thought that fanwork focuses on spreading it across community, not making money out of it. The mod itself is free, they just put it on their servers. Sure, they should ask for it first, but if you want money from a thing that is free then, well, I don't understand. I don't like the idea of threatening people with lawsuits without even trying to find a solution, maybe you could make make the gog team promote your site with mods or something like that.
I wonder if it's you who all of the sudden clicked disagree on some of my posts :P
Its better to just ignore disagrees. I understand that they can sometimes be annoying, but in the end its pointless to get bothered by them.
WARNING: The big enemy is approaching at full throttle. According to the data, it is identified as Massive Rant. NO REFUGE.
Well, let me start with the fact that I am a member (or former member) of the Free Software Foundation, which exists to help spread and encourage development of free (as in freedom) software. As for how commercial games would fit in, I would say, release the engine free, but keep the actual levels/maps/data as paid-for content. You can also release the commercial game first, then make the engine free software (like what iD does with each previous idtech engine). That's what I think you. @TrentOster, should do with BGEE. After releasing both games, make the Infinity Engine free software. Yes, I know Bio/EA owns it, but maybe some negation sessions would help allow this to happen, and I'm sure everyone in the modding community (especially the people who are working on GemRB) would love to see that happen.
Now, about DRM vs non-DRM, the only non-controversial thing about it is why it was made - to prevent or reduce video game piracy. Some of the big people (EA, Activision) really worry about it because of lost profits, but, well, they are big, piracy won't put them out of business soon. But they would be able to get more consumers if they price the games less ridiculously ($60 for a FPS? I think I'm going to get Nexuiz instead), well, let's say $10-40 depending on the amount of content that is in the game, with the more expensive games reserved for RPGs and such. The only games that are really worth $60 dollars are really expansive and easily modded sandbox games (any of the Elder Scrolls games, and Fallout ones too). That's just my two cents.
But back to DRM vs non-DRM, I think it should either not be there at all (GOG.com and independents), or massively scaled back, allowing massive flexibility (Steam). No restricting installs (SecuROM), no ****ing with SCSI devices (StarForce), no games that require you to have a net connection to play, none of that BS. In fact, it's just going to be making it harder to the legitimate users to play rather than the pirates, and in some cases the pirated version preforms better than the legit version. You are not making the pirate's life harder, you are making the consumer's life harder if you put DRM on your games.
So that is that.