Using Dace and Fade in current BG2EE Beta
Dawglicious
Member Posts: 224
I am running the Dace mod in my current game, and when I go to remove her from my party, she is no longer an active party NPC, walks up to my PC, and then just stands there. I can't initiate dialogue with her anymore, and I have to use debug mode and control-Q her to add her back.
Any ideas on how to fix this? I am barely familiar with NI, but enough so that if someone pointed me in the right direction I could possibly correct whatever is not properly triggering.
I am also running into a problem with the Fade mod. The first random comment Dorn made to no one was : "Cease your malcontent mutterings, Pixie. It is not my problem that my presence unsettles you so." Fade is not in my party nor have I even met her, but I guess the game thinks I have
Thank you!
Any ideas on how to fix this? I am barely familiar with NI, but enough so that if someone pointed me in the right direction I could possibly correct whatever is not properly triggering.
I am also running into a problem with the Fade mod. The first random comment Dorn made to no one was : "Cease your malcontent mutterings, Pixie. It is not my problem that my presence unsettles you so." Fade is not in my party nor have I even met her, but I guess the game thinks I have
Thank you!
Post edited by Dawglicious on
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@LavaDelVortel You are currently maintaining Fade, yea? Just thought I would tag you about this in case it hasn't come up before. I am using the current experimental version.
Check that C:GetGlobal("T#DaceJoined","GLOBAL") is 1 while she is in the party, otherwise set it to 1 before you kick her out.
Fade
No idea. Is she even compatible?
As for Fade, she is being updated, I am guessing I just stumbled on a bug.