UI changes and regressions
lefreut
Member Posts: 1,462
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Post edited by lefreut on
16
Comments
Personal rant /on
One of the things I've experienced while trying to port my spell menu mod to Icewind Dale (v2.5) is that the devs internalized the spell entries in the spell book behind a spellinfo keyword. My mod needs to slip in-between this spell information and the UI to work - and by hiding it behind some hardcoded behavior, it is pretty much impossible for me to implement my mod - I would literally have to completely rewrite the spell book to get something feasible. Maybe this is just temporary, maybe it isn't, I just hope the devs won't rely on hardcoding too many things in the future; especially things that weren't hardcoded to begin with (in other games).
Personal rant /off (please forgive me)
I think you've done a great job in highlighting some of the flaws in the system - I just hope that the devs will take notice. As always, great work!
re/bugs vs features. Bugs are when things are not working the way we expect. If they are being used in ways we don't expect we add it as a feature so that we can adjust our testing to match.
I'm already very disappointed in the state of the UI as it is, and this makes it even worse. So far, unfortunately, it's been up to the community to shake the 2.0 UI into an acceptable shape, but some of these issues impose additional hard limits on what can be fixed.