BGT: Minsc doesn't initiate the leaving dialogue!
Melkorr
Member Posts: 23
Hello everyone I'd really appreciate some feedback on this problem:
I'm trying to kick Minsc from the group to add Viconia, but once I do add her Minsc starts walking towards my character and then doesn't initiate the leaving dialogue.
This means that he won't go to the Copper Coronet and that I won't be able to recruit him later on.
Any insights?
I'm trying to kick Minsc from the group to add Viconia, but once I do add her Minsc starts walking towards my character and then doesn't initiate the leaving dialogue.
This means that he won't go to the Copper Coronet and that I won't be able to recruit him later on.
Any insights?
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But if you have the console enabled, you should probably be able to ctrl+Q Minsc into your party later on. This shouldn't break the rest of his dialogues and interactions.
Yes I have the console enabled; so I just put the cursor over Minsc and hold ctrl+Q?
Thanks !
EDIT: Yes it worked ! Thank you very much!!
I have another question, maybe you could help me as well; Whenever i try to summon a familiar nothing happens (I had a familiar at the end of BG1).
Any idea on why this happens or how I could fix it?
I am not really familiar (pun intended) with BGT, but it probably comes from an issue with your familiar being stuck in a BG1 map and not following you properly.
Perhaps you could send your Find Familiar spell file (go to your game folder, then override folder, and then the file should be named spwi123.spl) and the folder of this save. Zip it all and attach it to your post so that I might have a look.
I didn't find spwi123.spl in the override folder; the one that I found was in:
Baldur's Gate 2\WTPFamiliars\Backup\0
(As you say, it seems that it was modded with this mod http://gibberlings3.net/forums/index.php?s=af0369a88f74d3bd2d2e072c5d83dce5&showtopic=23874)
PS: My familiar in BG1 was the Faerie Dragon - casting the spell and choosing one of the other 2 familiars sort of works; but when you talk with them they disappear - With the Faerie Dragon nothing happens (as in the video)
Maybe try CLUAConsole:Eval(MoveGlobalObject("WTPFairy",Player1)) . If your familiar still exists somewhere, this should move it to you. Otherwise, try CLUAConsole:Eval(CreateCreature("WTPFairy"). This will create the familiar anew.
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Here's what it looks like
Well I wrote some crap on the second one, try that instead:
CLUAConsole:CreateCreature("WTPFairy")
CLUAConsole:CreateCreature("WTPFairy") invokes the familiar (it appears as a lvl1 familiar); it appears with a green circle under it but it's not part of the party somehow; I can't move it around and when I select all the party members with the select all button it doesn't get selected.
When I talk with it it says that it wants a breath of fresh air then disappears
EDIT: I tried the control + Q trick over it; but it asks me to boot out another party member
EDIT2: I don't know if this can be of any help; but I have a savegame at the end of BG1 with the familiar
I advise making another copy of your current save before going on the following steps:
Download NearInfinity if you haven't already ( https://forums.beamdog.com/discussion/30593/new-versions-of-nearinfinity-available/p1 ) and put it into your game folder
Run it, and look for the Save folder on the left of the interface and open it, then open the appropriate save folder and finally click the BALDUR.GAM file. You should have something that looks like that:
On top of the screen, there's an "edit" tab. Go there, look for the list of "Party Members" and take the first one for instance. Note what's written next to the Current Area, Location X and Location Y fields.
Then look for your familiar in the list of Non-Party Characters. It should be called *TPFAIRY. In my version of your save, it's Non-Party Character 51.
Open that (Double-clicking, or clicking View/Edit at the bottom of the interface) and replace the Current Area, Location X and Y with what you previously noted. Close that window, then press save (at the bottom of your screen) on the main window. This will save the BALDUR.GAM file.
Now when you load your save again, your familiar should be next to you.
(In this picture It was BALDUR.SAV)
I also tried with EEKeeper but it crashes when I load the saved game.
At this point I'm quite desperate about this; I know the chances of you editing the save and sending it back and it working are slim, but I'd like to try that if you wouldn't mind.
Would that be possible?
The savegame worked with no issues; the familiar is there and is controllable.
But there is still one last issue; as soon as I interact with the familiar it says 'I want a breath of fresh air' or something similar and then it disappears and it can't be recalled again using the summon familiar spell.
(I tried to talk with it to get it to level up).
I could live with this I guess, but it would be awesome if I could also get it to level up
This probably got me to understand what happened. By any chance, was your familiar in your inventory when you finished Baldur's Gate?
Because the script detects it as if it went to your inventory and never got out, probably because your inventory got wiped when BG2 started and the mod doesn't handle that. If you want to avoid this issue in the future make sure your familiar is out of your inventory when you finish BG1
Thank you so much for your help Arunsun !!!!