SoD Impressions
ihcob
Member Posts: 12
I've just finished Baldur's Gate I, II, & SoD in succession, and have only now been reading about the SoD 'controversy' that apparently had fans fuming upon its release (I'm behind the curve), and perhaps the SoD that I've just played, patched, is nothing like what it was upon release - but I'm left reading reviews and impressions thinking what the f--- is going on?!!! Having played all three in a row, I feel that SoD deserves its place in the BG canon: I felt that the art design and environmental effects were a real step up, the encounters were challenging and rewarded creative solutions, the story was well told, and I felt as invested in my character as ever. All things considered, I moved as seamlessly from BG2 to SoD as I did BG I to BG II. Which strikes me as testament enough to its quality. Standing next to two of the finest games EVER made.
And people were happy to sweep any accomplishment therein all under the rug to take issue with some (admittedly heavy-handed) inclusivity? There are youtube videos explaining why people 'hate' this game? Because they felt Beamdog was pushing some kind of 21st century social agenda? I find it depressing and baffling to be honest. Is the average gamer so threatened by a woman challenging in a small way some narrative conventions? That's what triggers a Baldur's Gate internet crusade? It sucks because the BG fanbase & community should consider themselves so lucky to even have a company breathing life back into this series, not to mention doing it justice with an entirely new campaign. People need to smoke a joint and calm the f down. Maybe I'm just pro Beamdog because without the EE I would never have even come close to this game with a 10 foot pole, and yet here I am, 150+ hrs countless magic missiles later.
And people were happy to sweep any accomplishment therein all under the rug to take issue with some (admittedly heavy-handed) inclusivity? There are youtube videos explaining why people 'hate' this game? Because they felt Beamdog was pushing some kind of 21st century social agenda? I find it depressing and baffling to be honest. Is the average gamer so threatened by a woman challenging in a small way some narrative conventions? That's what triggers a Baldur's Gate internet crusade? It sucks because the BG fanbase & community should consider themselves so lucky to even have a company breathing life back into this series, not to mention doing it justice with an entirely new campaign. People need to smoke a joint and calm the f down. Maybe I'm just pro Beamdog because without the EE I would never have even come close to this game with a 10 foot pole, and yet here I am, 150+ hrs countless magic missiles later.
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Comments
SoD has been polarizing for a number of reasons, beyond just the "controversial" ones. Notice that just a few threads below this one is one entitled "Just can't enjoy Siege" - that's typical of the widely varying opinions on the game.
I gave my reasons for disliking the game here: https://forums.beamdog.com/discussion/comment/975050/#Comment_975050
Sure the modding community have kept it fresh, and deserves much credit, but it was Beamdog who made the game ready for iOS and Android - no small feat imho. I have enjoyed the BG series since the early days, but if it wasnt for Beamdog and their iOS sollution, I wouldnt be able to enjoy it still. So thanks Beamdog
SoD is canon imho. It has the story, the gameplay and the scope. An instant classic in my book.
I don't think the controversy will be the reason why people buy or avoid SoD in the future though. I don't imagine these topic have a long lifespan, not to be insensitive.. But let's be honest I seriously doubt Mizhena was ever written with the intention of being remembered or focused on that much...
they are meant to be shorter and tighter experiences. look at motb for an example of what i mean.
Then April 1st came, and I learned that I had helped to tarnish the memory of beloved classic with political propaganda.
But then I am very democratic; I hate everyone.
I wanted to love SOD, really, really wanted to love it.
It ticked my two must haves, Edwin and Vic NPC, after that as far I was concerned, nothing would make me dislike the game.
I bought it on release, I wanted Beamdog to have my money, I read there were bugs so didn't download for approx 5 months, until I read the bugs had been sorted.
But here I am, and have currently just started another run, after a good break from it to try and get a fresh perspective, and I hate playing it.
I hate that I do not enjoy playing it at all.
I hate the way it compromises the original games unless you dismiss it.
I hate the way it compells my charname to behave in ways that removes me from the RP aspects I love about BG.
A BG game being discussed on a BG forum just shouldn't be this divisive. We are all here because we love BG, and play BG or mod BG or write fics about BG or create artwork about BG ect.
We are are not haters, alt right, anti SJW ect.
If that were my motivation, I wouldn't waste my time on a BG forum.
So just stop with this nonsense.
SOD is disliked for a number of legitimate reasons and it's a bloody tragedy that the development of a BG extension ended up like this.
Because what people like about SOD, that I can admire about SOD, would still be there without the stuff that makes me hate it.
I really enjoy reading your opinion of SoD, you focus on legitimate issues without resorting to the fake controversy that surrounded it at launch. But I have to admit, the point that I have quoted above. I can't see it. I understand a lot of issues raised even if I don't agree with them (several I do). I've put actual effort into trying to understand why someone would see it as a compromise of the other games, but I can't. The only way I can see that happening, is through 15 years of nostalgia making someone compare SoD to some idealized memory, rather than the flawed games the originals really were.
You put so much effort trying to focus on legitimate issues that chalking this up to just nostalgia seems like an insult to your opinion though.
@ThacoBell
Ok let's try and explain.
BG1
Classic hero's journey, dark forces hinted at through the game, revelation, "take arms against a sea of troubles", resolution.
All this is set against a backdrop of a "real" world you get to know and a number of people you get to know and who get to know you.
Up and down the Sword Coast you have run errands, rescued slaves, talked grieving fathers out of attacking you, stopped murderers, saved cows, ect.
You "own" BG city itself, the people know you, You have run around sorting things out for a lot of people, from getting Petrie her cat back, to showing Ragefast that he shouldn't lock up nymphs, to working with the Shadow Thieves, to helping resurrect a little boy, ect.
It's a game, so there are a lot of limitations. You don't meet everyone, shopkeepers don't react as they would if you turned up week after week with the kind of artifacts that would make them a fortune, Inn Keepers don't chat about your most recent quest, ect.
But the game does enough that the player can fill in the blanks, this is a living breathing world and you have made your mark. And all of this has little to do with the authorities, the Dukes in this case. They enter the scene late and then of course their authority turns out to have been utterly compromised. So you have to go back to the "street", to sort things out.
All that "world building" is thrown away by SOD. BG city might as well not exist, the people you have interacted with might as well not exist. How you have played the game and who you have played the game with might as well not exist.
You are now part of high society, part of "the establishment".
That's right, you and your Blackguard, your RWofT, your Drow, your wild elf, your mercenary dwarf, your fugative wild mage, your ex pirate thief, your halfling thief, your mad cleric, your would be abductor of a Duke's daughter, all accepted as totally OK.
And that's without even beginning to accomodate that charname themselves can be utterly evil and still be "the hero".
Yay, they are going to order you and your band of misfits to do their bidding, (like that's going to happen).
When you write a story, you don't start at Point B and then work backwards to get to point A. You start at Point A and ask where can I go without it becoming ridiculous.
And therefore set Point A up so that you can get to point B.
But if Point A already exists and you can't change it, then you change Point B so that it can be got to from Point A without ignoring where Point A was placed.
And basically any game with dialog skills and mechanics.
As for divisiveness..well there is a heavily opinionated bg1 vs bg2 debate among the community that i didnt even know about until i started participating on these forums.
There's a vast choice in the way you play BG1, so I don't think it would have been possible (without annoying even more people) to restrict things like choice of characters, alignments and playstyle as you move into SoD.
The requirement for choice means that there are always going to be inconsistencies at different points both within a game and in moving between games. That was the case when moving from BG1 to BG2 and I can't really see there's any change in principle with the movement to and from SoD.
The sort of interactions you dislike in SoD occurred many times in the other games. As an example, the first time you arrive at the entrance to Baldur's Gate you are given a very sensitive mission to undertake (investigation of the Seven Suns). It doesn't matter if by then you are widely known as an oath-breaker, vicious murderer, officious paladin or anything else you get the same quest. I think that type of situation is inevitable given the framework of the game and the limitation of resources necessary to make a game commercially viable - the alternative would be to railroad the way you play the game, which I think would be a far worse option.
However, I acknowledge that I don't role play the games, so it may be I'm not fully understanding your point of view.
If other games do RP better that's good, but how does that affect what BG does?
It's all personal of course, but I think there could have been a better effort to accomodate the RP aspects which are very noticeable in BG1. It's a very personal hero's journey story, as they all are to allow the reader/player to identify with the main character. Trials and tribulations are created to help you relate.
Keep the core archytype, charname somewhat outside of authority with their band of followers, turns up to save the day.
What restrictions does that entail?
Put the sidequests as part of the independant journey to join the siege without telegraphing where everything is leading.
Don't "conscript" them to put them where they need to be for the game, that's lazy. And utterly removes the illusion of player agency which the games depend on to make them engrossing.
And to make a better story, don't insert a superfluous character to lurk around the edges and interfere with what's been established. You have dreams in BG, weird dreams that stem from your dead God Dad and Bhaalspawn essence, Irenicus doesn't exist in your world before BG2. All because late on in development the voice actor became available. And then make it worse by having them provide a plot device.
I mean seriously, professional writers came up with a murder out of the blue to get you to the end?
How convenient.
- why trust a group turning up out of nowhere with saving the day?
- what about if your group doesn't want to save the day, but join the Crusaders?
As for the superfluous character that's an attempt to provide some continuity between the games to help address the obvious existing transition problem from BG1 to BG2 - something you've said you wanted.
It's not that I think the story in SoD is particularly good - for instance I've been extremely critical before about the epilogue after dealing with Belhifet, which feels to me that a total waste of time. However, to me the problems and inconsistencies you're pointing out in SoD are actually worse in BG1 and BG2 - as there are more alternatives to dealing with quests in SoD than in the earlier games. I'm still unconvinced though that it would ever be possible to write a commercially acceptable story that eliminated this type of problem entirely, i.e. a story that is both seamless & logical, but also allows parties to indulge in the full range of RP behavior.
But: in BG1, you had the possibility to say no, even if it was more of an illusion because the game progress got stuck (like giving part of your soul in ToB to Sarevok). Whereas in SoD, it felt like being railroaded because This Is The Story. (I don't remember whether it was actually possible to say no and accept later, so it's really more of a feeling. It remined me of the ritual in Dragon Age:Origins, which my PC wouldn't have done if the game would have let me have a choice. For me, such instances destroy immersion.)
Why trust a group of possibly ne'er do wells anywhere near your troops?
Politically it's madness, Charname kills Sarevok when rulers too weak and corrupted to do so, ferments unrest in your army against you, revolution.
The game does nothing to persuade you not to join the Crusade, it simply doesn't let you.
How many threads and posts have been created complaining just about that?
"Why can't we join Caelar", "Is anybody making a mod so we can join Caelor?"
I've never wanted anything in that small timeframe other than a completely standalone adventure, more Tof TSC.
As far as I'm concerned the start of BG2 couldn't be better than the way it was done. The dramatic shock of waking up in the dungeon and knowing nothing about who captured you or where you are is superb. Sets the unfolding game up brilliantly. Managed to reset you to the state you are in when Gorion is killed.
I'm not even keen on the "leaving BG under dark circumstances" bit in the intro, it's unecessary IMO.
In the final battle with Belhifet I mapped all the multitude of dialogue options to double-check whether it was possible to have Caelar fight against Belhifet without joining your party (I really hate forced joins when I'm supposed to be doing a solo run). That's not possible (other than by having a full party or in MP), so that fight seems very unsatisfactory to me. However, I recognize that the designers have already given more options than you would expect (join you / join Belhifet / get killed) based on BG1 / BG2 behavior, so I think it would be unfair to criticize them too much for not including the particular option that I would prefer.
I look at SOD like I look at Durlog's tower or Werewolf island. It's just another adventure that happens to have more areas and more tactical battles than most. I don't criticize Werewolf island and complain that the roleplaying options don't suit me or that such and such is poorly written text or a certain character seems out of place. I don't get cought up in the items involved in the quest or complain that there is no merchants and the gameplay isn't open enough to allow me to roam wherever I want. I just accept it and try to work it into the mass of the game that I actually enjoy. I think I enjoy character building stats and gameplay strategy more than anything and everything else I have either head cannoned a way around the things I dislike or I have actually learned to appreciate them over the years.
I agree with much of the criticism of the story in SOD but it doesn't get in the way for me. Personally, finding Minsc and Jaheira in the first dungeon of BG2 when they were not in my party originally was harder for me to accept than anything in SOD. Running into Xzar in BG2 and he acts like he hardly knows me, seems so off and poorly done. Surly they could have a party check from your imported final save that tells the game to have extra dialog options for characters you have adventured with before? In the end, I got over it and didn't let it ruin the experience. I've actually started using the cannon party a lot recently and I think it's partly because I am trying to reduce inconsistencies in writing and so I have altered the way I play the game to deal with it. In the end I don't see SOD as being any harder to enjoy than the rest of the series despite Duke Silvershield, the dream sequences, the soul taker dagger. I can think of just as many cool things about it and I simply deal with the things I dislike the same way I did with the other games.
I think for me, the hardest part was that I had become so comfortable with the flaws of the older games that SOD stood out and it was easy to compare it to the way I feel about the old games and come to the conclusion that SOD was not as good because it was the only one I was not comfortable with. The issues I had with SOD were still fresh and my mind hadn't found a way to dim those issues or ignore them the way it automatically does with BG 1&2. In the end, I dealt with my issues with SOD the same way I did with the other games and now it feels just like the other parts of the series to me.
The stories in BG1 and BG2 are clumsy to say the least, so the narrative in SoD and ToB is sligthly better imho.
What is Sarevoks plan in BG1? The Throne of Bhall or power? The game give you freedom but you end the same way? Once you reach Baldurs gate RPing is over.
In BG2 you deal with the most stupid antagonist ever. A smarter man would have gotten the essence way quicker from someone else. Irenicus could have ruled Saradush instead of hiding in Athalaka. Either way nothing matters and you end up spending a fortune releasing your childhood friend whom you left dead in the first map in BG1...
In ToB and SoD your choices do matter - although limited. The plots in these two make some kind of sense (compared to the others).
In my book all the games are special. SoD really pause homage to the nostalgia and the gaming coomunity - and has a good story, balanced loot, and suprême AI to boot. This is why I have no qualms canonizing SoD so easily. Its just as good as the rest - the best RPG ever
That being said. I still think BG2 had some story and character problems that are just as bad if not worse than SOD and the gameplay of SOD is different than BG2 but BG2 had different gameplay than BG1. They are close enough for me to enjoy them all.
From what I could tell from this whole debate was that some people playing the game felt that the NPCs were not criticizing the PC, but rather criticizing the human being behind the keyboard. and I believe that's when it crosses a line.
That's just my two cents, and I'm looking forward to seeing what SoD has to offer as far as gameplay.
Next time I play SoD I'll try to go into it with this attitude. Thank you lol, he really is overrated.