Pickpocket at 100 and merchants still catch me stealing!
Lazlo_Arcadia
Member Posts: 73
I'm noticing that even though my Rogue has a 100 pickpocket score he is getting spotted trying to steal from merchants probably 80% of the time (if not more). Am I doing something wrong? Is there a mod that addresses this? etc
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Comments
In the original games I think it was based on weight, so heavier things had bigger penalties.
In the Enhanced Editions I think it's based on item types. So potions, miscellaneous trinkets and such have low penalties. Weapons and Armor have high penalties.
So if you have a score of 100, and you're trying to steal something with an 80 point penalty, then you've only got a 20% chance of success. You'd need a skill of 180 to max out your chance of success.
Open Locks, Find/remove Traps, Set snare and Detect Illusion gain no benefit over 100, but Hide in shadows, move silently and Pick pockets do.
Are Set Traps not effected by your skill level? If so I'm assuming it must be level driven? Unless you modify it via Rogues Rebalanced or something.
Note that special traps gained from Thief HLA's are completely separate and will always succeed, Set Traps is purely for the basic traps and, in the case of the bounty hunter, kit based ones.
Note that you can raise all the thief skills past 100, but most of them gain no benefit from doing so as i mentioned above, although wearing heavier armour types can reduce some thief skills so in rare cases you may wish to go a bit higher if you want to still have an effective score of 100 and plan to wear armour.
Any thoughts of good mods for Rogues?
Assassinations
Rogue Rebalancing Mod
Might and Guile have some cool kits