Divine Remix, Deities of Faerun, or Faiths and Powers: Gods of the Realms?
Lazlo_Arcadia
Member Posts: 73
I'm looking to flesh out the way Divine magic works and the selection of cleric / paladin kits which are available. That said I'm looking at the following mods:
Divine Remix,
Deities of Faerun
Faiths and Powers: Gods of the Realms
I'm looking at them from the stand point of which one would be most compatible with other mods, and / or which have been updated most recently.
Any suggestions?
Divine Remix,
Deities of Faerun
Faiths and Powers: Gods of the Realms
I'm looking at them from the stand point of which one would be most compatible with other mods, and / or which have been updated most recently.
Any suggestions?
0
Comments
My mod is on hold ATM, but all of its components are working well. It can (and should!) be used with FnP's sphere system, but is not compatible with its cleric kits.
The idea behind DoF is to reproduce the several cleric kits as close as possible to PnP - and that is the main difference between it and DR/FnP. It is an ambitious project made mainly by me (with a lot of support from other people like @kjeron and @Ulb ) and its current state (24 kits) is about 25% of what I intend to make. It also provides kits for every single cleric NPC from BG(2)EE and SoD (including some added by mods), gives more stronghold options in BG2 for some kits (like Tyr) and provides new special abilities (like Selune's Shooting Star).
FnP is a great mod, have great support from @subtledoctor and @Grammarsalad
DR from @CamDawg is a classic but I didn't notice any updates on it for a long time.
You sure will have fun with any of them.
Be aware that DoF alters the base class cleric, so you will need to chose a kit otherwise you'll just have a lame fighter with no spells.
@subtledoctor claiming that the mods are compatible should be a rock-solid argument but, despite the fact that I always use FnP's sphere system with DoF, I never use its kits so I can't confirm or deny that.
I'll try to officially release the Dead Three (Bhaal and Bane are done, only Myrkul needs to be made) and some improvement for cleric-NPCs that are not joinable until the next Sunday (May-19), but that is not a promise.
After that, I'll release one kit or two everytime I can, but time is a scarce commodity for me right now.
I need to do an update for fnp, particularly to make new spells play better with everybody else (based on advice from camdawg). The biggest aspect of fnp regarding compatibility is the sphere system. New cleric/druid/paladin/ranger kits may not get spells correctly if they are not specifically made compatible with fnp by the author (as already mentioned raz has ensured that DoF kits are compatible.)
Lets see, FnP should be compatible with spell revisions. I'm not sure about dr
Edit: that is, you always want to install sr first, but with dr, you may get duplicate versions -- not duplicates, really, but different implementations--of certain spells