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[Kickstarter] Iratus: Lord of the Dead, an turn-based Necromancer RPG

KamigoroshiKamigoroshi Member Posts: 5,870
https://youtu.be/vHYQQh0p41k

Here's yet another promising kickstarter campaign. Iratus: Lord of the Dead by Unfrozen Studio is all about necromancy. It's kind of like the other side of the Darkest Dungeon, given that you take the role of an Necromancer Dungeon Master who fights against the invading heroes.





I especially like the fact that players can't just summon undead minions out of thin air.
Be it bones, hearts, innards, or other bits of bloody pieces... you have to "harvest" the needed body parts from the living in order to build your army of undead.

(tagging along @Vallmyr for this ride, since it should also be of interest for our local gnome lover)




https://youtu.be/7wK11mkCQpg

The campaign needs $20.000 to get funded and ends in a bit less 30 days. The game will be released October 2018 on Steam for Windows, Mac and Linux. But Unfrozen Studio also plans for an DRM-free GOG release in the future as well.

Worthy of note is that backers can currently use the Early Bird tier for the next 51 hours and get the game for $12 instead of $20.

Also, people can even check the title out with their free demo over at their discord channel! :)

Comments

  • ThacoBellThacoBell Member Posts: 12,235
    Talk about inspired by Darkest Dungeon, it looks almost just like it. If someone told me it was a new DD expansion, I'd probably have believed them.
  • VallmyrVallmyr Member, Mobile Tester Posts: 2,459
    OH THIS LOOKS RAD
  • Dev6Dev6 Member Posts: 721
    This looks a little too derivative of Darkest Dungeon for my taste. That game was good because it was original, copying it just seems lazy.
  • KamigoroshiKamigoroshi Member Posts: 5,870
    Here's a tidbit from their website's FAQ about the differences between Darkest Dungeon and Iratus.

    What is the difference between your game and Darkest Dungeon?

    In short, we’re striving to evolve the most advantageous points of Darkest Dungeon’s gameplay and removing monotonous systems as much as we can. The main focus is a variety of tactical possibilities with a comprehensive economic system, based on Iratus’ abilities and minion creation.

    There are no run-of-the-mill fights, monotonous grinding, or endless farm in featureless locations. In contrast, every battle is unique and represents a tactical «brain-teaser» for the player. We strive to make each battle unique and exciting.

    In other news, Let's Play's of the demo startet to show up at youtube.
    Here's an entertaining one with people that played Darkest Dungeon before.
    https://youtu.be/MrvTntiSvQY
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