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Shadow thief cellar key

Hey ya'll, new to posting, long time lurker. So long story short, I was playing BG2: EE and got stuck and left the game alone for a few months. Came back today to try and meet with Aran Linvail of the Shadow Guild and discovered I don't have the key I need to get to him. Went to his number 1 man for the key and he said he gave it to me.

What can I do from here without the key in my inventory? I bought the game through Steam so cheats haven't been working.

Comments

  • Grond0Grond0 Member Posts: 7,456
    edited May 2018
    I think the console should work whoever you bought the game from. If you look for the location where your portraits, saved games etc are stored, you should see a file called Baldur.lua. Make sure that has the following line in
    SetPrivateProfileString('Program Options','Debug Mode','1')
    to activate the console (that assumes you're using game version 2.0 or more recent).

    Alternatively you could use EEKeeper to add the key in to your inventory - I think it's KEY12.
  • Oswald81Oswald81 Member Posts: 63
    Cheats works at edition 2.5 beta. And Cluaconsole is back in action as well. Need that to romance in my opinion.
  • TacticalBananaTacticalBanana Member Posts: 6
    I somehow was able to open the door anyway and now killed Bhodi. Thanks for the help! I may need these cheats in the future.
  • KrommKromm Member Posts: 3
    Good day all,

    I am having the same problem where I dropped the Shadow thief cellar key by mistake and can't find it anymore. So I decided to use the Console command to get it back by typing CLUAConsole:CreateItem("Key12"). However, the created key to be found in my inventory is called Key to Aran's Lair instead of Shadow thief cellar key as it is named in BGIIEE and it is not opening the secret locked door on the first floor leading to the third floor where Aran Linvail is. Am I doing something wrong?
  • KrommKromm Member Posts: 3
    Nevermind all,

    Found my answer on STEAM forum. I guess I was using either a wrong or old code. The right code is MISC4S.
  • jmerryjmerry Member Posts: 3,881
    As for what KEY12 is - that comes up if you side with Bodhi. That activates a different version of the hideout area with several locked doors inside, and KEY12 is the key to the last of those doors leading to Aran's room. You need to get the key from Haz, most likely by killing him.
    If you sided with Aran, of course, that door is unlocked from the start and you don't have to worry about a key for it.
  • KrommKromm Member Posts: 3
    I will keep this in mind :) thanks again for your comment
  • shevy123456shevy123456 Member Posts: 265
    I actually ran into this bug some weeks ago - the key would not appear at all.

    A partial work around is probably to side with Bodi :P - but I actually ended up
    reinstalling everything and starting anew, and then it worked, the key was
    transferred. I am not sure what causes the key to not be transferred, but I
    100% ran into this too. There is probably some akward explanation as to
    why that happens, possibly some mod making changes that could interfere.
    Although it may even happen on a vanilla installation, I am not sure.
  • shevy123456shevy123456 Member Posts: 265
    So, an update; perhaps it may be useful for semi-newbies or newcomers
    to the game.

    First, I ran into the bug again where the key was not transferred;
    something seems to suppress the movement of the key-item into the
    inventory of the main actor. (More on this in a moment; I believe
    a mod is at fault for that.)

    There are various guides available how to add a new key via the
    lua console. Some of that appears to be outdated, e. g. when it
    referred to an .ini file.

    So, first, find the file called Baldur.lua. On my home system
    this was at about this location:

    C:\users\debug\documents\Baldurs Gate II - Enhanced Edition\Baldur.lua

    (My primary user is often called "debug"; I carried that habit over
    from Linux.)

    So for your own file path, there is probably an alias called "documents"
    pointing directly at the place where it is. I usually prefer full
    absolute paths on windows (is easier for my brain to understand, as
    I don't know all locations these "documents" or "downloads" or "music"
    folders point at. Anyway, now that you have found Baldur.lua, just
    open it, such as via notepad; then I appended this line:

    SetPrivateProfileString('Program Options','Debug Mode','1')

    Saved it and simply opened the baldur's gate game by double clicking on
    the desktop icon. At that point I was able to access the lua console
    by hitting two keys, e. g. shift and space (does not matter to remember,
    I kept on hitting two keys until I found the right ones :P).

    This console expects some commands, but you can probably also click on the
    above buttons (I think; I did not use them, because I only wanted to
    add the missing key, not cheat my way forward; I also paid the 15.000
    cost of course before cloning the key.)

    For cloning the key I typed:

    CLUAConsole:CreateItem("MISC4S")
    CLUAConsole:CreateItem("KEY12")

    I think KEY12 is another key; I just wanted to add any key that may
    fit. :P

    I also verified that the key I cloned works, and indeed, the hidden door
    could be opened. Hopefully that may be of help for future players.

    Now, as for the bug itself - I do not know how or why it arises, but
    in my earlier run with numerous mods, the bug did not manifest. I did
    a recent test-run, really just to test a few things, and I think I
    installed only two more mods - one was "every mod and dog" that adds
    some keyring. There is some problem with this mod I think; I am having
    display problems, and, lo and behold, the key was not transferred. It
    may be that the code that handles keys, due to that mod with the keyring,
    also messes up something else. I am not 100% certain this is the case,
    but considering the fact that by adding two more mods only I suddenly
    had that bug, I am slightly above average certain that there may be an
    issue with that. Anyway, problem solved for me now.

    PS: If anyone wants to incorporate a key-ring into their own item mods,
    that would be great. I love the key-ring because I HATE having so many
    keys. I usually drop them after use because they annoy me if I put them
    into a bag (unless I really need them again lateron). So the key-ring
    idea is nifty, at it makes item handling easier. Hopefully someone one
    day may also incorporate a variant, although perhaps not the same code
    1:1 as I believe there may be some issue (or, perhaps another mod also
    interfering here; I have installed about 8 different item mods, so
    things may be not ideal).
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