As in his earliest, best known stuff - item upgrades, tactics, solaufein, valen, - the works.
Ive known about the EE's as soon as they were announced and part of what has kept me from playing them is that a great deal of now derelict, long-forgotten mods i keep in my dropbox hall of fame wont work. Im uncertain as to just how different the EE engine is.
Also, it didnt feel like a good idea to pile my usual 40-50 mods on top of a game that I've heard was plagued by ramapant bugs, (apparently no longer a problem as of 2015).
Here are some of the mods I'd like to have working in almost any given BG2 installation, but i couldnt find an EE version for:
1) weimer's old school stuff, as described above
2) longer road
4) item pack by Daulmakan
5) level 1 NPC mod
6) ascension (duh)
7) iep banters
8) kensai ryu's difficult brown dragon
9) exnem vault
10) spellhold gauntlet
11) rtt itempack
If you happen to know which of these have been updated for the modern version, or will work anyway ( i have no idea how EE interacts with old mods), please do tell
And a rather strange request: I have this ancient mod that im *really* curious if it will work on an EE installation. Its a 267kb fighter kit http://www.filedropper.com/riskbreakerkitv6
Grizzled veterans of the bg2 mod scene may recognise this as a no-longer attainable early, standalone version of the Riskbreaker kit that has not been available separately from the ImprovedAnvil overhaul for the past decade.
So, yeah. If any kind soul could tell me if this kit can be slapped successfully on top of EE, I'd appreciate it.