New player, wondering...
Lotti
Member Posts: 66
I recently bought NWN:EE, and started to play a bit.
So I wonder, why do I want to play this?
The graphics are dated, so it must have something extra to excite me.
In the short bit of singleplay I noticed that your "party" - or single henchman - has pretty primitive behaviour, so it doesn't seem appealing to play a support class, as it is hard to control a front.
My conclusion is that the good play can be found in multiplayer, where the party has real brains.
Plus I imagine that the social roleplay aspect could be great, with nice party members.
But how is this organised?
One needs to meet people, the XP levels must be comparable.
I would think that some tavern in some online Persistent World would be the perfect assembly point for an adventure.
But do such taverns exist somewhere?
So I wonder, why do I want to play this?
The graphics are dated, so it must have something extra to excite me.
In the short bit of singleplay I noticed that your "party" - or single henchman - has pretty primitive behaviour, so it doesn't seem appealing to play a support class, as it is hard to control a front.
My conclusion is that the good play can be found in multiplayer, where the party has real brains.
Plus I imagine that the social roleplay aspect could be great, with nice party members.
But how is this organised?
One needs to meet people, the XP levels must be comparable.
I would think that some tavern in some online Persistent World would be the perfect assembly point for an adventure.
But do such taverns exist somewhere?
2
Comments
If you're no stranger to roleplay, I recommend just jumping into Arelith for a start. It is the "generic NWN server" and the most populous one. You should be able to get paired up with a party quick enough.
After you feel like you've explored it enough you can browse the other servers, as usually each has a unique twist to it.
Many worlds require additional content, but it seems the basic instructions about applying mods have shifted deep down the archives of the forum.
Maybe I missed it, but I would suggest making some sticky introduction for new players somewhere.
I think I understand I just put a collection of files into certain directories to apply the mods, but then? Are they all independent and able to live next to each other, or should I be able to revert and somehow make a record of what I put in?
(Even better would be to put some documentation with the game package itself, but I realize that station has passed).
I am a retired software engineer who has built complex systems in his time, and I assume this is not all rock science, but at the moment I have to reverse engineer the basic concepts from readme texts aimed at people with years of experience in this stuff. Or ask it at the forum of course.
The instructions for the PW that I considered required the CEP and a zip with 17 hak files wit a tlk file.
But I also would like to take a look at some modules for single play, as a bit of browsing pointed to so much intriguing content. Then I will probably run into new questions.
As the standard content of NWN is not that inspiring for all new players entering the system in 2018, advertising alternative paths - which are all freely available for the new game owner - could be important to attract new gamers that are not just returning from the original version.
TR
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@Lotti You might be interested in the Neverwinter Nights Mod Installer Tool to help manage your module installations. It can create restoration packages to help you uninstall mods too.
https://neverwintervault.org/project/nwn1/other/tool/neverwinter-nights-mod-installer-tool-nit
https://steamcommunity.com/sharedfiles/filedetails/?id=1309774090