Can a Monk disable traps or only find them?
Oxford_Guy
Member Posts: 3,729
I've never played a monk, but may take Rasaad for one of my BGEE run-throughs, I was wondering, does the Monk "find traps" ability let then disable traps or just find them? If only the latter, that's not particularly useful, unless I'm missing something?
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http://www.playithardcore.com/pihwiki/index.php?title=Baldur's_Gate:_Classes_and_Kits#Monk
By running into them. :P
"Admittedly the same way a stick disarms a bear trap."
Unfortunately, the monk has no ability to pass over traps without activating them (feature request?), so the monk's ability is useless.
http://forum.baldursgate.com/discussion/7147/monk-ability-i-found-a-trap-um-somebody-throw-a-rock
1. You can set it off at a time of your choosing (i.e. not in combat).
2. You can bring a thief up to disarm it. (i.e. monk can scout, while thief can put points into just disarm)
3. You can move other party members back before setting it off.
4. You can select which party member to set if off.
5. You have the option of healing, buffing, or casting protection spells before setting it off.
6. You use ranged weapons against an enemy and pull back.
BTW I'm not suggesting Monks *should* have "disarm traps" (otherwise defeats half of the reason for having thieves), just that it's not *that* useful on its own. I quite like the "evade traps" idea for just the Monk character, though (soloists will like this one, in particular...) Okay, so there are *some* reasons to like find traps w/o disarm (thanks for the ideas), though I think I'd rather use a thief to deal with traps
On the thread subject, I view the monk as being a bit like a warrior priest. Priests have the find trap spell which only detects. So it isn't totally outrageous that the monk has something similar (although I find the stealth ability much more useful for monks). That isn't any kind of official dogma -- just how I view the ability.
What I find a little painful with traps is that it renders the Thief class almost mandatory in several quests of BG1 / Durlag's Tower comes to mind. There is no other class that you really absolutely need to explore the game through and through. Now arguably, you can venture in DT without a thief, and try to buff while you spring all traps. It's certainly been done, but it requires perfect meta-gaming....
btw isn't trap disarming linked to the thief's open locks skill? because if I remember correctly, that's the case, so monks can easily go ahead, find the traps, then the thief could disable them.
If their Trap Evasion skill is equal to or higher than the required skill level to disarm the trap, they will not trigger the trap. If the avoid is successful, dialogue will be displayed "CHARNAAME advoided a trap".
I like that a lot better, actually.
I misunderstood what you posted. The evasion idea makes a lot more sense.
Although--it has kind of the same problem that monks already have, which is that it makes the monk really powerful at later levels (you never have to worry about traps ever), and doesn't help the rest of the party at all.
It does, however, make the monk more viable for solo games, which I kind of like as a concept.
I think the idea is a good addition and helps everyone out.