i'm also following and waiting for all of the NPCs come out finally. i already played with iwd npc project as well as dusky.
tbh- i always found something a bit off with iwd npc project. don't get me wrong, its great to have npc companions and i'm grateful for them but they just get along a bit too well.
most have interesting backstories but i feel like most of them are basically 2 characters with different flavours. dusky was a breath of fresh air not just because he was of a different alignment and a bit more problematic character, but also because the execution made him feel more distinct than the rest of the group.
so while i actually like 2-3 characters from the npc project, i look forward to this mod and the ability to mix and match. maybe someday i will be able to play iwd with a cast that i have no complaints about
i only wish the ending sequence was a bit more elaborate with bg2 tob style endings and doing hof in the middle of the main campaign less jarring, but cant have it all i guess
that is all true but iwd story may also work from neutral or evil perspective if written well. i undestand the author had a specific goal in mind and writing 5 npcs by yourself is a monumental task, one that i respect and admire. that's why all that i wrote is specifically my opinion. even more so since iwd doesn't have any companions we could compare mods to.
the only point of reference would be bg2 companions (which may or may not be fair) and in that regard there are some kinks to work out.
inn epilogue is not ideal but it was due to game engine constraints for example. if i understood correctly, in iwdee epilogues should be possible. the whole ending could be structured better for sure.
anyway, im just writing here to hopefully inspire the author, i don't expect anyone to fulfill my requests.
I am sooo excited by your project! I am currently wandering Lower dorn's Deep with Turald and Dusky, as well as some standard IWDNPC characters. I absolutely love Turald. His skills and kit make him a very useful and playable character, but it's his personality that makes him so much fun. I love his conversations with the other characters, and also the tales he tells (very tall tales from such a short guy!) He seems to be letting my PC closer to the true him as the game goes on, which I also like a lot.
I am really grateful for anything that adds to IWD. I find it the most atmospheric of the Infinity Engine games. The music is glorious, and the genral soundscape just adds to the4 moodiness. I also love the artwork, especially the movie/cut scenes. It's also a game I can play when I'm not that well, as the straight line story has less decisions, and less options for muddling me when my brain isn't operating at 100% capacity. New characters really add to the replayability (is that even a word?) so once again you have my total gratitude.
I am sooo excited by your project! I am currently wandering Lower dorn's Deep with Turald and Dusky, as well as some standard IWDNPC characters. I absolutely love Turald. His skills and kit make him a very useful and playable character, but it's his personality that makes him so much fun. I love his conversations with the other characters, and also the tales he tells (very tall tales from such a short guy!) He seems to be letting my PC closer to the true him as the game goes on, which I also like a lot.
I am really grateful for anything that adds to IWD. I find it the most atmospheric of the Infinity Engine games. The music is glorious, and the genral soundscape just adds to the4 moodiness. I also love the artwork, especially the movie/cut scenes. It's also a game I can play when I'm not that well, as the straight line story has less decisions, and less options for muddling me when my brain isn't operating at 100% capacity. New characters really add to the replayability (is that even a word?) so once again you have my total gratitude.
Thank you very much! I'm glad you enjoy travelling with Turald, it means a lot to me Out of curiosilty - whom else do you travel with? If you don't mind me asking of course.
I realized I haven't made any updates for a long time. Sorry about that! While I'm preparing introduction info about Shinala and Kastor, let me share some other info about HoIWD.
The mod wil include Approval system, like in NWN2 or Dragon Age: Origins etc. Depending oh what you say to companions and in-game NPC and how do you solve quests, your comrades' approval/disapproval rating will be changing. What does it affect? First of all, it is important for romances, of course. You won't be able to proceed if Kira/Kastor don't like you enough. Ending of the romance also depends on it.
As for other three characters - approval unlocks additional dialogs and their final opinion about you. So if you want to learn everything about your companions - try to keep good relationship with them! In other words - everything as usual
I always liked approval systems, so I'm even more excited to hear it'll be implemented in this mod. Will there be "bonus dialogue" for low approval/high disapproval (like in MotB) or are the unlocked dialogs strictly for positive gains? Also, will you be going back and adding approval for Turald, or just the newbies?
I always liked approval systems, so I'm even more excited to hear it'll be implemented in this mod. Will there be "bonus dialogue" for low approval/high disapproval (like in MotB) or are the unlocked dialogs strictly for positive gains? Also, will you be going back and adding approval for Turald, or just the newbies?
Hello!
1)Yes, Turald will be a part of this mod and he will be included into approval system.
2)It will be mostly positive gain, but there will be special content for high disapproval as well. Sometimes there will be alternate reactions depending on the level of approval. For example, Turald offers the player honour the memory of the elves and fallen comrades with a drink in Severed Hand. If his approval will be too low, he will drink alone and won't make the player such offer.
UPD:
I have one question concerning aproval system. Should changes in approval/disapprival be written below characters' comments (like in Neverwinter Night 2) or should it be hidden (like in Pathfinder:Kingmaker). In other words, should I add such lines as "(Turald approves + 1)" or "(Turald disapproves -2)" in the dialogs? I haven't decided yet, so I am open to hear other people's opinions at the moment.
I can see the merits either way. Pathfinger:Kingmaker's way is more immersive for roleplay in that you don't have giant numbers screaming in your face, but it does make it perhaps too easy for people to misunderstand their approval with a character. IE, people might not know Turald drinking alone in the scene you mentioned is a "missed" scene, and think they're doing fine.
Personally, I favor either NWN2's style or having approval changes hidden but with a way to gauge how much you have. Something like, if you click on a character, you get a greeting that reflects how they feel about you--someone with low approval would growl at you, someone with medium approval would smile, someone with high approval and a romance would take your hand, etc.
I just want to say that I've been playing a game with Turald and he's a really great NPC to have around. I like how he's very down to earth and plainspoken without being boring. He was initially a bit quiet but after I got to Dorn's Deep, he's had a ton to say. He just comes off as a true bro type character who you can really trust on.
If I can provide one criticism, I think some of the writing is a bit too wordy at times and could be edited down a bit. I understand some of his own roundabout speech is intentional, but the wordiness extends to some of the player responses too.
Really great job on this npc and always glad to see more dwarf party characters! Excited to finish the game with him.
Greetings everyone!
Hope you had a very good holidays!
I kept on working on modding the recent months and want to make an announcment.
"Turald NPC" is going to become a part of a bigger mod "Heroes of Icewind Dale" which will add 5 joinable NPC total, each one with their story, banters and interjections, as well as crossmod content with Kulyok's characters.
Besides Turald, the mod will contains the following chars:
All portraits (except Kastor's of course) we commissioned by me for this mod.
The work goes smoothly, I'm writing and testing the new characters and keep on fixing some minor bugs and typos in Turald's dialogs.
That's the news for now.
Thank you for your attention and have a nice day!
Hello,
Just wondering if there were any updates on this mod.
Just wondering if there were any updates on this mod.
Thanks.
Hello!
Sorry about not making updates, I've been working a lot on this mod all this time, but wasn't sure what exactly to post (I was simply writing dialogs and implemetning them into game) and wasn't sure if anyone is interested in news anyway, since many other NPC were released not so long ago.
So at the moment I am making a big test playthrough with Turald, Kira and Vazarius (others in current party are Teri and Korin). There are many things to check and polish - approval system that affects dialogs, Kira's romance, crossmod content with Kulyok NPC, so it takes time.
Will do my best to release mod as soon as possible!
I'm still in the early part of the game - like, I JUST finished the Vale of Shadows - but so far I really love Turald! He's a real asset to the party, I love his personality & his interjections, and he's killer in combat. I will be hard-pressed to do a playthrough without him in my party! I would love to hear more about Shinala and Kastor whenever you have time/energy/etc, I am VERY interested in news on this mod.
Greetings everyone!
Hope you had a very good holidays!
I kept on working on modding the recent months and want to make an announcment.
"Turald NPC" is going to become a part of a bigger mod "Heroes of Icewind Dale" which will add 5 joinable NPC total, each one with their story, banters and interjections, as well as crossmod content with Kulyok's characters.
Besides Turald, the mod will contains the following chars:
All portraits (except Kastor's of course) we commissioned by me for this mod.
The work goes smoothly, I'm writing and testing the new characters and keep on fixing some minor bugs and typos in Turald's dialogs.
That's the news for now.
Thank you for your attention and have a nice day!
Hi. Just registered to tell you that this April, I was able to contact Sinaherib on a different site, and he claimed that the mod wasn't abandoned, admitting that it took more time than he had expected.
Comments
tbh- i always found something a bit off with iwd npc project. don't get me wrong, its great to have npc companions and i'm grateful for them but they just get along a bit too well.
most have interesting backstories but i feel like most of them are basically 2 characters with different flavours. dusky was a breath of fresh air not just because he was of a different alignment and a bit more problematic character, but also because the execution made him feel more distinct than the rest of the group.
so while i actually like 2-3 characters from the npc project, i look forward to this mod and the ability to mix and match. maybe someday i will be able to play iwd with a cast that i have no complaints about
i only wish the ending sequence was a bit more elaborate with bg2 tob style endings and doing hof in the middle of the main campaign less jarring, but cant have it all i guess
iwd 1 npc project does have an epilouge. it's just not at the end.
iwd 2's has an acual epilogue but it had to be added to the game as nether game had one originally.
the only point of reference would be bg2 companions (which may or may not be fair) and in that regard there are some kinks to work out.
inn epilogue is not ideal but it was due to game engine constraints for example. if i understood correctly, in iwdee epilogues should be possible. the whole ending could be structured better for sure.
anyway, im just writing here to hopefully inspire the author, i don't expect anyone to fulfill my requests.
I am really grateful for anything that adds to IWD. I find it the most atmospheric of the Infinity Engine games. The music is glorious, and the genral soundscape just adds to the4 moodiness. I also love the artwork, especially the movie/cut scenes. It's also a game I can play when I'm not that well, as the straight line story has less decisions, and less options for muddling me when my brain isn't operating at 100% capacity. New characters really add to the replayability (is that even a word?) so once again you have my total gratitude.
I realized I haven't made any updates for a long time. Sorry about that! While I'm preparing introduction info about Shinala and Kastor, let me share some other info about HoIWD.
The mod wil include Approval system, like in NWN2 or Dragon Age: Origins etc. Depending oh what you say to companions and in-game NPC and how do you solve quests, your comrades' approval/disapproval rating will be changing. What does it affect? First of all, it is important for romances, of course. You won't be able to proceed if Kira/Kastor don't like you enough. Ending of the romance also depends on it.
As for other three characters - approval unlocks additional dialogs and their final opinion about you. So if you want to learn everything about your companions - try to keep good relationship with them! In other words - everything as usual
I always liked approval systems, so I'm even more excited to hear it'll be implemented in this mod. Will there be "bonus dialogue" for low approval/high disapproval (like in MotB) or are the unlocked dialogs strictly for positive gains? Also, will you be going back and adding approval for Turald, or just the newbies?
Hello!
1)Yes, Turald will be a part of this mod and he will be included into approval system.
2)It will be mostly positive gain, but there will be special content for high disapproval as well. Sometimes there will be alternate reactions depending on the level of approval. For example, Turald offers the player honour the memory of the elves and fallen comrades with a drink in Severed Hand. If his approval will be too low, he will drink alone and won't make the player such offer.
UPD:
I have one question concerning aproval system. Should changes in approval/disapprival be written below characters' comments (like in Neverwinter Night 2) or should it be hidden (like in Pathfinder:Kingmaker). In other words, should I add such lines as "(Turald approves + 1)" or "(Turald disapproves -2)" in the dialogs? I haven't decided yet, so I am open to hear other people's opinions at the moment.
Personally, I favor either NWN2's style or having approval changes hidden but with a way to gauge how much you have. Something like, if you click on a character, you get a greeting that reflects how they feel about you--someone with low approval would growl at you, someone with medium approval would smile, someone with high approval and a romance would take your hand, etc.
If I can provide one criticism, I think some of the writing is a bit too wordy at times and could be edited down a bit. I understand some of his own roundabout speech is intentional, but the wordiness extends to some of the player responses too.
Really great job on this npc and always glad to see more dwarf party characters! Excited to finish the game with him.
Hello,
Just wondering if there were any updates on this mod.
Thanks.
Hello!
Sorry about not making updates, I've been working a lot on this mod all this time, but wasn't sure what exactly to post (I was simply writing dialogs and implemetning them into game) and wasn't sure if anyone is interested in news anyway, since many other NPC were released not so long ago.
So at the moment I am making a big test playthrough with Turald, Kira and Vazarius (others in current party are Teri and Korin). There are many things to check and polish - approval system that affects dialogs, Kira's romance, crossmod content with Kulyok NPC, so it takes time.
Will do my best to release mod as soon as possible!
Hello,
Just curious as to whether there is any new news regarding this mod?
Hello,
Any updates on this project?
Hi. Just registered to tell you that this April, I was able to contact Sinaherib on a different site, and he claimed that the mod wasn't abandoned, admitting that it took more time than he had expected.