Recent Wand Changes
Grizzled_Dwarflord
Member Posts: 168
I've noticed that wands can now carry far more charges than 50. I've also noted that monetary values for said wands seem to have been de-valued simultaneously. For instance, a Wand of Missles (3) once sold (using default Toolset values) for 1500 gold from a default merchant. However, since the recent change that same wand now sells for about 300 gold. It will still show the 1500 gold value in the toolset, but in actual gameplay it is drastically reduced. Such a change can wreak havoc on PW economies and balance. Has anyone else experienced this?
2
Comments
Result: In 1.69 the wand of missiles sells for 1,000gp as expected while in EE it is offered for 200 gp.
As for # of charges, in 1.69 the wand of missiles was capped at 50 while in EE it can be changed to 250.
Conclusion: I get the same result (sell price of wands is 20% of 1.69 asking price) that you did.
Please open a bug with BeamDog. The increased # of charges is a feature while selling the wand for 20% of the toolset price is definitely a bug.
The 20% in price seems to reflect the 20% in charges.
But I'm glad others have noticed it. I often wonder if I'm just crazy. But then quickly realize that my noticing has no direct correlation to my inherent instability.
No matter, I have reported this on Redmine: Issue 37900 created.
...naturally depending to some extent in what world you are playing maybe...but still...
Also, it is not possible to craft a wand with 250 charges without custom code.
Builders now have to decide if they want 250 charge wands (which must be custom made since no standard wands are 250 charges) or if they want 50 charge wands to sell for 80% less than before. Beamdog took a good idea but did a lousy implementation in my opinion.
As mentioned during the livestreams, we'll return to broader bug-fixing once the big features are in (64bit, NWSync, the Android version).
The same could be said for the tileset textures gone awry that I reported. It's been 6 months since I reported that. And still not a fix. I understand that there's work on the shader, and I am appreciative of that, believe me. But what I don't understand is why Beamdog broke things that weren't broken, and then have made no attempt to fix these things. Is it really just so that more millenials can play it on their androids for a greater revenue stream?
My apologies if this comes off as bent sideways. I lose patience after 6 months.
That is something we considered, and something I am still considering. I'm trying to weigh the pros and cons of adding it to an EE server that uses the CEP and ACP and has it's own custom tlk and a few other haks. I guess I'm hesitant because I'm not quite certain to what extent I'm going to have to make mergers.
https://pastebin.com/dXP9mtHN
Just a replacement 2da I whipped up. So far as I can tell it works properly in game, the only downside is that the prices are wrong in the toolset. But I'd rather that than have them be wrong in game.
No, but vanilla wand crafting can now go beyond 50 charges.