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Recent Wand Changes

I've noticed that wands can now carry far more charges than 50. I've also noted that monetary values for said wands seem to have been de-valued simultaneously. For instance, a Wand of Missles (3) once sold (using default Toolset values) for 1500 gold from a default merchant. However, since the recent change that same wand now sells for about 300 gold. It will still show the 1500 gold value in the toolset, but in actual gameplay it is drastically reduced. Such a change can wreak havoc on PW economies and balance. Has anyone else experienced this?

Grymlorde

Comments

  • GrymlordeGrymlorde Member Posts: 69
    edited June 30
    I created a new module with no haks or customization in 1.69 and tested it in both 1.69 and EE. The merchant was set to sell at 100% of toolset price with no appraise checks.

    Result: In 1.69 the wand of missiles sells for 1,000gp as expected while in EE it is offered for 200 gp.

    As for # of charges, in 1.69 the wand of missiles was capped at 50 while in EE it can be changed to 250.

    Conclusion: I get the same result (sell price of wands is 20% of 1.69 asking price) that you did.

    Please open a bug with BeamDog. The increased # of charges is a feature while selling the wand for 20% of the toolset price is definitely a bug.

    dTdgrom56
  • pscythepscythe Member Posts: 116
    edited July 1
    That was actually the case since EE was first officially released. Maybe it have been there even before.

    The 20% in price seems to reflect the 20% in charges.

    DerpCity
  • Grizzled_DwarflordGrizzled_Dwarflord Member Posts: 93
    edited July 1
    I noticed that both arrived simultaneously. The 250 charges was by design (and is probably closer to a 500% increase). The drastic de-valuing may be close to the same, only in reverse.

    But I'm glad others have noticed it. I often wonder if I'm just crazy. But then quickly realize that my noticing has no direct correlation to my inherent instability.

    No matter, I have reported this on Redmine: Issue 37900 created.

    Post edited by Grizzled_Dwarflord on
    superfly2000
  • superfly2000superfly2000 Member Posts: 73
    That "buff" seems steep indeed. Wands in general could need a slight buff though....they tend to always get sold and never be used (the way it is now)....

    ...naturally depending to some extent in what world you are playing maybe...but still...

  • GrymlordeGrymlorde Member Posts: 69
    edited July 2
    pscythe said:

    That was actually the case since EE was first officially released. Maybe it have been there even before.

    The 20% in price seems to reflect the 20% in charges.

    That makes sense. However I think it was a bad decision. What they should've done was multiply all wand prices by 5 so that 50 charge wands would still have the same price. And what about builders who want to maintain 3.x compatibility and keep 50 charges? Or the builders who are not enabling the X2 switch for 50 charge wands? Why isn't this a switch as well? And why aren't standard palette wands 250 charges?

    Also, it is not possible to craft a wand with 250 charges without custom code.

    Builders now have to decide if they want 250 charge wands (which must be custom made since no standard wands are 250 charges) or if they want 50 charge wands to sell for 80% less than before. Beamdog took a good idea but did a lousy implementation in my opinion.

    DerpCitypscythedTd
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 16,309
    Grymlorde said:


    Please open a bug with BeamDog. The increased # of charges is a feature while selling the wand for 20% of the toolset price is definitely a bug.

    Has this been filed yet?

  • Grizzled_DwarflordGrizzled_Dwarflord Member Posts: 93

    Grymlorde said:


    Please open a bug with BeamDog. The increased # of charges is a feature while selling the wand for 20% of the toolset price is definitely a bug.

    Has this been filed yet?
    Aye. I reported here, # 37,900.

    JuliusBorisov
  • Grizzled_DwarflordGrizzled_Dwarflord Member Posts: 93
    I didn't see any fixes to this yet. Has this been forgotten? As a reminder, this was an issue where there wasn't an issue, and someone arbitrarily decided to give wands 250 charges, without thought for economics and balance, thus devaluing the cost of all wands everywhere across the NWN multiverse.

  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 16,309
    It's been submitted to the internal tracker. https://support.baldursgate.com/issues/37900

    As mentioned during the livestreams, we'll return to broader bug-fixing once the big features are in (64bit, NWSync, the Android version).

  • Grizzled_DwarflordGrizzled_Dwarflord Member Posts: 93
    Perfect, thank you, Master Julius.

    JuliusBorisov
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